232 reputation
210
bio website
location Canada
age 20
visits member for 2 years, 8 months
seen May 1 at 13:30

Something something witty.


Sep
14
comment How to implement the light trails for a tron game?
edit your answer?
Sep
14
comment How to implement the light trails for a tron game?
how would I do collision detection?
Sep
14
comment How to implement the light trails for a tron game?
Thanks, might just do this.
Sep
14
comment How to implement the light trails for a tron game?
how do I do a collision detection? In order to check if a user has died?
Sep
14
comment How to implement the light trails for a tron game?
Okay, I'll try that, thanks.
Aug
13
comment Can I use GLFW and GLEW together in the same code
Either you just answered your own question, or you need to provide more info.
Aug
10
comment How would one approach developing an AI for a trading card game
@Steve, what language do you plan to do this in?
Aug
6
comment What features do basic particle engines have?
Awesome list! Really comprehensive. +1
Jul
30
comment What exactly are sprites and entities and what are the differences between the two?
The latter. Just in game
Jul
30
comment What exactly are sprites and entities and what are the differences between the two?
Ah, so I can use it for scrolling? Or maybe portals and such?
Jul
30
comment What exactly are sprites and entities and what are the differences between the two?
It's correct, It was just the closest tag that I needed, that was all.
Jul
30
comment What exactly are sprites and entities and what are the differences between the two?
wow, that clears it up, can you give an example of how an entity cannot have a sprite?
May
26
comment What's the difference between a “Release” Xbox 360 build and a “Debug” one?
sorry, i'll edit my answer right now
May
11
comment Most effective way to manage a gamestate system that is easy to use?
thanks for the link, sounds good
May
11
comment Most effective way to manage a gamestate system that is easy to use?
also, are the State and statemachine just simple base classes?
May
11
comment Most effective way to manage a gamestate system that is easy to use?
easy method, accepted thanks for help!
May
11
comment Most effective way to manage a gamestate system that is easy to use?
this is the latter; higher level things such as main-menu, in-game and so on.
May
11
comment Most effective way to manage a gamestate system that is easy to use?
also called gamestate; it's a system that allows you to easily switch between sections of the game like menus, credits, and gameplay.
May
11
comment Most effective way to manage a gamestate system that is easy to use?
thanks, seems like a good idea, I'll look into it. But is there another way rather than switch and case statments.