232 reputation
210
bio website
location Canada
age 20
visits member for 2 years, 9 months
seen Oct 2 at 0:29

Something something witty.


Aug
2
revised Accelerometer to move player left and right
Quite a bit of grammar
Aug
2
suggested suggested edit on Accelerometer to move player left and right
Jul
30
accepted What exactly are sprites and entities and what are the differences between the two?
Jul
30
comment What exactly are sprites and entities and what are the differences between the two?
The latter. Just in game
Jul
30
awarded  Commentator
Jul
30
comment What exactly are sprites and entities and what are the differences between the two?
Ah, so I can use it for scrolling? Or maybe portals and such?
Jul
30
comment What exactly are sprites and entities and what are the differences between the two?
It's correct, It was just the closest tag that I needed, that was all.
Jul
30
comment What exactly are sprites and entities and what are the differences between the two?
wow, that clears it up, can you give an example of how an entity cannot have a sprite?
Jul
29
asked What exactly are sprites and entities and what are the differences between the two?
May
28
awarded  Supporter
May
27
revised What's the difference between a “Release” Xbox 360 build and a “Debug” one?
addded content and clarification
May
26
awarded  Editor
May
26
revised What's the difference between a “Release” Xbox 360 build and a “Debug” one?
added credits
May
26
comment What's the difference between a “Release” Xbox 360 build and a “Debug” one?
sorry, i'll edit my answer right now
May
26
answered What's the difference between a “Release” Xbox 360 build and a “Debug” one?
May
11
comment Most effective way to manage a gamestate system that is easy to use?
thanks for the link, sounds good
May
11
comment Most effective way to manage a gamestate system that is easy to use?
also, are the State and statemachine just simple base classes?
May
11
comment Most effective way to manage a gamestate system that is easy to use?
easy method, accepted thanks for help!
May
11
accepted Most effective way to manage a gamestate system that is easy to use?
May
11
awarded  Scholar