232 reputation
110
bio website
location United States
age 20
visits member for 2 years, 3 months
seen Mar 10 at 14:23

Hello, StackExchange!

I'm just another programmer, albeit one who only likes low level stuff mostly. My preferred background and preference is in C, with some C++. I have some math background in Calculus and Linear algebra.

Finally I like videogames, especially puzzles, fantasy, RPG and Minecraft; and I also love to make ACSII art. As well as play The Legend of Zelda. (^.^)

main(){int z[] = {0x48, 0x65, 0x6C, 0x6C, 0x6F, 0x2C, 0x20, 0x57, 0x6F, 0x72, 0x6C, 0x64, 0x21};_(z);}int _(int *l){int i, *S = l; for(i = 0; i < 13; i++) printf("%c", *S++);}


Aug
2
suggested suggested edit on Accelerometer to move player left and right
Jul
30
accepted What exactly are sprites and entities and what are the differences between the two?
Jul
30
comment What exactly are sprites and entities and what are the differences between the two?
The latter. Just in game
Jul
30
awarded  Commentator
Jul
30
comment What exactly are sprites and entities and what are the differences between the two?
Ah, so I can use it for scrolling? Or maybe portals and such?
Jul
30
comment What exactly are sprites and entities and what are the differences between the two?
It's correct, It was just the closest tag that I needed, that was all.
Jul
30
comment What exactly are sprites and entities and what are the differences between the two?
wow, that clears it up, can you give an example of how an entity cannot have a sprite?
Jul
29
asked What exactly are sprites and entities and what are the differences between the two?
May
28
awarded  Supporter
May
27
revised What's the difference between a “Release” Xbox 360 build and a “Debug” one?
addded content and clarification
May
26
awarded  Editor
May
26
revised What's the difference between a “Release” Xbox 360 build and a “Debug” one?
added credits
May
26
comment What's the difference between a “Release” Xbox 360 build and a “Debug” one?
sorry, i'll edit my answer right now
May
26
answered What's the difference between a “Release” Xbox 360 build and a “Debug” one?
May
11
comment Most effective way to manage a gamestate system that is easy to use?
thanks for the link, sounds good
May
11
comment Most effective way to manage a gamestate system that is easy to use?
also, are the State and statemachine just simple base classes?
May
11
comment Most effective way to manage a gamestate system that is easy to use?
easy method, accepted thanks for help!
May
11
accepted Most effective way to manage a gamestate system that is easy to use?
May
11
awarded  Scholar
May
11
comment Most effective way to manage a gamestate system that is easy to use?
this is the latter; higher level things such as main-menu, in-game and so on.