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comment Applications programmer - Where to start?
@Troy, thanks for pointing that out, but gamedev.net apparently needs a prefix of archive.gamedev.net to acces older content
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Jul
11
comment How can I perform 2D side-scroller collision checks in a tile-based map?
Can the person who downvoted please tell me the reason for downvote? I had already edited and detailed this answer when the comment above appeared.Thank you.
Jul
11
comment Lerp problem object teleporting not moving
I changed, the coding and tested it too, pls see above code. Thankyou.
Jul
11
revised Lerp problem object teleporting not moving
changed coding
Jul
9
answered Lerp problem object teleporting not moving
Jul
3
revised How can I perform 2D side-scroller collision checks in a tile-based map?
added detail, added more reference links
Jul
2
answered How can I perform 2D side-scroller collision checks in a tile-based map?
Jul
1
comment When I shoot from a gun while walking, the bullet is off the center, but when stand still it's fine. (Video Included)
maybe you are not facing forward. try with Vector3.up*20 and Vector3.right*20
Jul
1
comment When I shoot from a gun while walking, the bullet is off the center, but when stand still it's fine. (Video Included)
something, that just now I noticed in your code; your velocity component is dependant on a value speed which is always 500. irrespective of the current position and rotation values, it will shoot out a bullet at Vector3(0,0,500). Why not use a transform.TransformDirection(Vector3.forward*magnitude). Play around with different values for the variable magnitude.
Jul
1
answered When I shoot from a gun while walking, the bullet is off the center, but when stand still it's fine. (Video Included)
Jun
20
accepted Game testing solutions?