383 reputation
212
bio website brutalservers.net
location Gainesville, FL
age 28
visits member for 3 years, 8 months
seen Jun 17 '11 at 23:48

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19
awarded  Popular Question
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6
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awarded  Nice Question
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awarded  Notable Question
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awarded  Nice Question
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awarded  Yearling
Jun
17
accepted How are physics or graphics components typically built in a component-oriented system?
Jun
17
comment How are physics or graphics components typically built in a component-oriented system?
As for the pure virtual, that was just an oversight on my part, thank you for mentioning it. Same with the velocity. As far as the Subsystem's controlling the components, that thread (read that a few hours ago actually) makes sense but confuses me as well. I learn best from seeing simple but full implementations rather than just psuedo code/logic, and unfortunately that is all that thread consist of. That has been the hardest part about figuring out the Object/Component system as I find TONS of information and very little implementation code.
Jun
17
comment How are physics or graphics components typically built in a component-oriented system?
As far as the "Other Comments" portion, thanks for this. I mixed strings because I generally prefer to use all Ogre functions as a basis for my project's that use Ogre, but I started switching it up in the Object/Component system since it lacked map/pair/etc. You are right though and I have converted them all over to the std members to seperate it from Ogre.
Jun
17
awarded  Commentator
Jun
17
comment How are physics or graphics components typically built in a component-oriented system?
This answer was excellent. I still haven't figured out a way to space paragraphs in comments (enter key just submits) but I will address these responses. Your description of the Object/Component system made a lot of sense. So just to clarify, in the case of a PhysicsComponent, in the component's constructor, I could just call my PhysicsManager's CreateRigidBody() function, and then store a reference to that in the component?
Jun
17
asked How are physics or graphics components typically built in a component-oriented system?
Jun
17
comment Combination of DLL/Plugins with Object/Components
Thank you, great answer!
Jun
17
accepted Combination of DLL/Plugins with Object/Components
Jun
16
asked Combination of DLL/Plugins with Object/Components
Oct
9
comment Writing a custom model file format
Thank you, I will give that a try.
Oct
8
asked Writing a custom model file format
Oct
8
accepted Custom Content Package for Files