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seen Jul 10 '13 at 21:07

Sep
30
comment Preventing item duplication?
Yes, all items need to be checked that they aren't duplicated. As for your second solution, it wouldn't work well in terms of combating duping. If a new unique ID is set, how would the server tell if the item is duped or not upon pickup?
Sep
30
comment Preventing item duplication?
The way I see it is like this: Each "item" in the stack would need a separate instance to dignify their unique ID. That means, a stack of 5 potions that previously was 1 instance, with an integer of 5 for the quantity, is now 5 instances (somehow all merged into a List). I should also note, items don't automatically gets categorized. I can have one stack of 5 potions, and another stack of 12 potions, with two separate unique IDs.
Sep
30
comment Preventing item duplication?
Because in a stack of items, each item isn't its own instance. It's technically one item, with a quantity (5, in the main post).
Sep
30
comment Preventing item duplication?
I feel like that's the only real solution (albiet, it'll be rough on the server).