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seen Sep 30 '12 at 9:29
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Sep
30
accepted Preventing item duplication?
Sep
30
comment Preventing item duplication?
Yes, all items need to be checked that they aren't duplicated. As for your second solution, it wouldn't work well in terms of combating duping. If a new unique ID is set, how would the server tell if the item is duped or not upon pickup?
Sep
30
comment Preventing item duplication?
The way I see it is like this: Each "item" in the stack would need a separate instance to dignify their unique ID. That means, a stack of 5 potions that previously was 1 instance, with an integer of 5 for the quantity, is now 5 instances (somehow all merged into a List). I should also note, items don't automatically gets categorized. I can have one stack of 5 potions, and another stack of 12 potions, with two separate unique IDs.
Sep
30
comment Preventing item duplication?
Because in a stack of items, each item isn't its own instance. It's technically one item, with a quantity (5, in the main post).
Sep
30
comment Preventing item duplication?
I feel like that's the only real solution (albiet, it'll be rough on the server).
Sep
30
asked Preventing item duplication?
Jul
31
accepted Best practice for saving items?
Jul
26
revised Best practice for saving items?
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Jul
26
awarded  Scholar
Jul
26
accepted Figuring out card possibilities for a Scopa card game
Jul
26
asked Best practice for saving items?
Jan
9
awarded  Student
Jan
9
asked Figuring out card possibilities for a Scopa card game