| bio | website | |
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| age | ||
| visits | member for | 1 year, 4 months |
| seen | Mar 3 '12 at 17:51 | |
| stats | profile views | 4 |
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Nov 14 |
awarded | Popular Question |
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Feb 2 |
revised |
Problem loading content in WinForms using XNA edited body |
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Jan 10 |
awarded | Scholar |
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Jan 10 |
accepted | Problem loading content in WinForms using XNA |
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Jan 9 |
awarded | Teacher |
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Jan 9 |
awarded | Student |
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Jan 9 |
answered | Problem loading content in WinForms using XNA |
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Jan 9 |
revised |
Problem loading content in WinForms using XNA deleted 774 characters in body |
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Jan 8 |
comment |
Problem loading content in WinForms using XNA True, I added a reference to my game from my Game Editor which is a WinForm application. By doing this all my "raw assets" will also be compiled to my GameEditor's bin folder. The problem actually was that my game's asset's were compiled for the HiDef Game profile and not for the Reach profile, which the sample's classes seem to use. Since I'm a newbie on this site I can't answer my own question, so I edited the question to include my answer. |
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Jan 8 |
revised |
Problem loading content in WinForms using XNA added 774 characters in body |
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Jan 8 |
asked | Problem loading content in WinForms using XNA |
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Jan 8 |
awarded | Editor |