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location Poland
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Mar
29
revised Techniques for incorporating physics engines like Box2D into a Component-based Entity System
added 83 characters in body; edited tags
Feb
20
revised Why doesn't glBindVertexArray work in this case?
deleted 112 characters in body
Feb
20
revised Why doesn't glBindVertexArray work in this case?
added 19 characters in body
Jan
19
revised Canvas animation drops to 30fps every 3-4 seconds
deleted 63 characters in body
Jan
15
revised Blank Screen Open GL 2.0
deleted 103 characters in body
Jan
6
revised Friction due to gravity in an impulse based physics engine
added 66 characters in body
Jan
6
revised Friction due to gravity in an impulse based physics engine
added 11 characters in body
Jan
6
revised Friction due to gravity in an impulse based physics engine
added 11 characters in body
Dec
24
revised OpenGL ModelView matrix
added 868 characters in body
Dec
24
revised OpenGL ModelView matrix
added 868 characters in body
Dec
24
revised OpenGL ModelView matrix
added 430 characters in body
Dec
24
revised OpenGL ModelView matrix
deleted 48 characters in body
Dec
24
revised OpenGL ModelView matrix
deleted 48 characters in body
Dec
24
revised OpenGL ModelView matrix
deleted 48 characters in body
Dec
20
revised Determining whether two fast moving objects should be submitted for a collision check
deleted 1 characters in body
Dec
20
revised Determining whether two fast moving objects should be submitted for a collision check
added 485 characters in body
Dec
20
revised Determining whether two fast moving objects should be submitted for a collision check
added 1 characters in body
Dec
10
revised Why does CameraZ=0 result in no render?
added 1 characters in body
Dec
10
revised Why does CameraZ=0 result in no render?
added 798 characters in body
Dec
5
revised SceneManagers as systems in entity system or as a core class used by a system?
added 40 characters in body