2,564 reputation
825
bio website
location Poland
age 25
visits member for 2 years, 11 months
seen Oct 8 at 2:02

Dec
24
revised OpenGL ModelView matrix
deleted 48 characters in body
Dec
24
revised OpenGL ModelView matrix
deleted 48 characters in body
Dec
24
revised OpenGL ModelView matrix
deleted 48 characters in body
Dec
24
answered OpenGL ModelView matrix
Dec
23
comment How can I create a WebGL camera based on quaternions?
"So I finally came up with this solution." Dude, there's literaly a 3 minute window between your question an answer.
Dec
21
accepted Determining whether two fast moving objects should be submitted for a collision check
Dec
21
comment what do you think about Ogre3d as first time engine for first time 3d Game
@user3689 A game engine requires tons of things, Ogre3D is just a graphics engine. Even if UDK is not what you'll want to end up with 1 year from now, it still is going to gently show you what's needed to develop a 3D title. It's the fastest way of learning things; by doing. With Ogre3D, even if you're a guru, you'll get bogged down in details and end up with a mess because you didn't know what you'll need when designing the engine in the first place.
Dec
20
comment Determining whether two fast moving objects should be submitted for a collision check
I discarded SAP before this issue arose. I'm doing this in JavaScript which makes the overhead for lists noticeable, also arrays can get unreliable when it comes to performance. Guess i'll have to reconsider things. Thanks, the algorithm does indeed solve the issue.
Dec
20
comment Determining whether two fast moving objects should be submitted for a collision check
@theJollySin i already described the solution you're giving, it's a hack, a special case, i'm looking for a general solution if there is one.
Dec
20
revised Determining whether two fast moving objects should be submitted for a collision check
deleted 1 characters in body
Dec
20
comment Determining whether two fast moving objects should be submitted for a collision check
@Cystack I have CCD implemented. The situation you described is not an issue. The two objects are going straight at each other, the implementation i described is going to pick that up and solve it.
Dec
20
revised Determining whether two fast moving objects should be submitted for a collision check
added 485 characters in body
Dec
20
revised Determining whether two fast moving objects should be submitted for a collision check
added 1 characters in body
Dec
20
asked Determining whether two fast moving objects should be submitted for a collision check
Dec
13
comment HTML5/JS - Choppy Game Loop
as for the game speeding up, it will because when you alt tab the timer is still going but the requestAnimationFrame is not called, this means that the next time requestAnimationFrame gets called the time delta is massive and your code is desperately trying to catch up, you have to account for that, but only after you understand and implement a good game loop
Dec
13
comment HTML5/JS - Choppy Game Loop
while i could spend an hour trying to figure out what your code does, the simple fact remains that it's just weird and illogical, here are articles on game loops koonsolo.com/news/dewitters-gameloop gafferongames.com/game-physics/fix-your-timestep
Dec
10
revised Why does CameraZ=0 result in no render?
added 1 characters in body
Dec
10
revised Why does CameraZ=0 result in no render?
added 798 characters in body
Dec
10
answered Why does CameraZ=0 result in no render?
Dec
5
revised SceneManagers as systems in entity system or as a core class used by a system?
added 40 characters in body