| bio | website | |
|---|---|---|
| location | Poland | |
| age | 24 | |
| visits | member for | 1 year, 4 months |
| seen | yesterday | |
| stats | profile views | 101 |
GitHub: https://github.com/dreta
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Feb 16 |
accepted | Implementing an online database |
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Feb 15 |
awarded | Student |
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Feb 15 |
comment |
What is the basic skill set that a Professional Game Programmer needs to have? you really feel old when people call C++ a low level language |
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Feb 15 |
comment |
Implementing an online database "for a game i have made", i don't think i was being vague here |
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Feb 15 |
answered | Benefits of attending highly selective colleges |
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Feb 15 |
asked | Implementing an online database |
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Feb 15 |
comment |
SFML Segmentation Fault when using VBOs? do you link SFML as static or dynamic? the default build is for dynamic linking, when trying to link it as static, you'll get segmentation fault after exiting drawing functions, don't quote me on this, though, i'm no expert, i just had a similar issue and that was the problem |
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Feb 15 |
comment |
Good way to play a sound when something happens? How does this sound? this is how it's done, you should put your rendering in a separate class aswell, if you haven't already (as in, you shouldn't have a draw() function in the Character class). |
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Feb 15 |
comment |
How to determine an “Assists” statistic in WoW, f.e. nobody cares about the kill count in battlegrounds, because it's not elevated at all, it's there, but nobody ever cares, either you get the flag in WSG or hold blacksmith in AB (and other) or you lose, nobody thinks about the game beyond that and i think that's something that all the moba games could learn from, nobody ever says "stop dying omfg", people think more in terms of "we need defense on lumbermil", WoW, i'm positive, doesn't ever get called a strategy game, but somehow it extrudes more strategy from people than DotA does |
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Feb 15 |
awarded | Commentator |
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Feb 15 |
comment |
How to determine an “Assists” statistic your idea of eliminating individual kill counter does seem like something that could be done in team games where kills don't matter (this excludes shooters pretty much entirely), in games like DotA people can get 5 kills in a lane, seemingly be strong, but they'll lose because other person on their team keeps dying, a situation like "omg, i got 10 kills and we still lost, this is bull@#$%", the kill counters in these games ruin alot, because they take away the focus from the goal, which is destroying towers and eventualy the throne/tree and not getting more kills |
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Feb 14 |
comment |
How to determine an “Assists” statistic IMHO it's a bad idea to credit people who do the most damage in a shooter game. It's going to get apparent that somebody who fired the last shot didn't get the kill, it's better if people get mad at each other for "stealing kills", than the game being "unfair". |
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Feb 14 |
awarded | Editor |
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Feb 14 |
revised |
How to go about writing games for Linux deleted 48 characters in body |
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Feb 14 |
answered | How to go about writing games for Linux |
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Feb 14 |
comment |
How to go about writing games for Linux uh... get linux, install an IDE, get a cross platform engine (most of them are) and write something, probably in C++? this is such a weird question, you can write programms in C, i'm assuming C++ aswell, what's the issue, you've used a library before with XNA, find a multimedia library for low level input and sound (like SFML or SDL) and a graphics engine (if you want 3D graphics, multimedia libraries handle basic 2D stuff), programming for Linux isn't much different from any other platform, you just can't use Windows specific libraries like XNA |
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Feb 14 |
comment |
How to handle pixel-perfect collision detection with rotation? @Kieran if you need to check for collision between a rotated bounding box, then your best bet is probably Separation Axis Theorem, it all depends how you're storing your bounding box though, for SAT you need vertex coordinates, you could adjust the bounding box each time you rotate the image also, you check which x, y is the most top, bottom, left, right, etc. |
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Feb 13 |
answered | How does an AAA graphical workflow look like? |
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Feb 11 |
answered | Designing a game - Where to start? |
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Feb 7 |
comment |
Starting my own development company Do you have any experience in the industry? Working as a game programmer can be extremely exhausting by itself, i can't imagine trying to start a company at the same time, especially right after graduating. |

