2,604 reputation
1028
bio website
location Poland
age 26
visits member for 3 years, 6 months
seen Oct 8 '14 at 2:02

Jun
22
awarded  Popular Question
Apr
13
awarded  Self-Learner
Feb
8
awarded  Popular Question
Jan
7
awarded  Yearling
Dec
21
awarded  Notable Question
Sep
24
awarded  Autobiographer
Sep
23
awarded  Notable Question
Aug
12
comment Water silhouette shader using GLSL
you want the effect to be permanent on the object you're sinking? you dip it then take it out and it's supposed to be "wet"?
Jul
29
reviewed Reject Why does this geometry shader slow down my program so much?
Jul
2
awarded  Curious
Jun
24
awarded  Custodian
Jun
22
comment Immediate GUI - yae or nay?
Configuring the layout by an artist requires an editor no matter if you're using retained or immediate GUI. This point is completely invalid. Mixing logic and presentation is THE reason you use immediate mode GUI, that's not a flaw, it's what you want, as opposed to the mess that is retained more GUI. You don't even understand that much. The configuration doesn't require globals or extra arguments if the API is well designed. Every downside you mention is solvable in a clean matter. Most importantly though, you're writing a game UI, not Photoshop.
Jun
2
comment What are the reasons for MMOs to have level caps?
Levels are just an arbitrary way of gating content and since in theme-park MMOs content eventually ends, so does leveling up.
Jan
7
awarded  Yearling
Jan
1
revised How can I get the force of a collision in Love2D?
deleted 70 characters in body
Jan
1
revised How can I get the force of a collision in Love2D?
added 343 characters in body
Jan
1
answered How can I get the force of a collision in Love2D?
Nov
27
awarded  Popular Question
Nov
15
answered Console vulnerabilities in javascript-based game
Oct
26
comment Node.js Lockstep Multiplayer Architecture
This is off topic. Socket.io is convenient to use, but it inflates packets like crazy to achieve that, better to use a more low level solution like github.com/Worlize/WebSocket-Node Read up buildnewgames.com/optimizing-websockets-bandwidth and blog.lightstreamer.com/2013/10/… if you want to learn more