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Apr
5
awarded  Popular Question
Oct
29
awarded  Excavator
Oct
29
revised How to mix textures in DirectX?
According to http://msdn.microsoft.com/en-us/library/windows/desktop/bb172599(v=vs.85).aspx (and my compiler), it's D3DRS instead of D3DRENDERSTATE
Oct
29
suggested suggested edit on How to mix textures in DirectX?
Oct
29
comment How to mix textures in DirectX?
I figured it out after sombody showed me how to do it. Thanks @LaurentCouvidou and Josh
Oct
29
awarded  Scholar
Oct
29
accepted How to mix textures in DirectX?
Oct
29
revised How to mix textures in DirectX?
added the working solution, fixed username references
Apr
25
revised Flip the whole Directx output horizontally (mirror the output)
added 226 characters in body
Apr
25
awarded  Commentator
Apr
25
comment Flip the whole Directx output horizontally (mirror the output)
I wonder what a the "adjusted projection matrix" looks like to flip the whole scene...
Apr
24
comment Flip the whole Directx output horizontally (mirror the output)
I added some information. TL;DR: it is for a mirrored view / not a cloned view but a horizontally flipped view.
Apr
24
revised Flip the whole Directx output horizontally (mirror the output)
clarification and additional information added after first answer
Apr
24
asked Flip the whole Directx output horizontally (mirror the output)
May
29
comment How to mix textures in DirectX?
Thanks lorancou and @Josh Petrie! I think I understood but I still don't know how to achieve that (e.g. how to render 3 sprites first without the background and then add it to the scene keeping the rendered sprites solid). Maybe you can help me by adjusting the sample code? Thanks your guys for helping me!
May
28
comment How to mix textures in DirectX?
The greenish hue is because of the line 3ddevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,100,21), 1.0f, 0); I put there to emphasize the problem. I am not quite sure what "fullscreen quads" are but I doubt that I am rendering those. I am just taking the D3DXCreateSprites and let them draw LPDIRECT3DTEXTURE9s. Maybe what I want to achieve isn't even possible and I have to come up with a different solution.
May
28
revised How to mix textures in DirectX?
added 103 characters in body
May
25
comment How to mix textures in DirectX?
I tried your suggestions but now the three sprites are not only transparent towards each other but also transparent in regards to the "background scene". Any idea how to avoid that and to have the output as shown in the first picture?
May
24
revised How to mix textures in DirectX?
added 894 characters in body
May
24
comment How to mix textures in DirectX?
Thanks for the hint to those SUCCEEDED/FAILED marcos (+1 for that) I will try out your suggestion and have a look into the docs first.