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age 27
visits member for 2 years, 3 months
seen Apr 24 '13 at 18:43

I'm a software engineer working on intranet web applications using Java and JSP with Tomcat 6, JavaScript/Ext JS 4, and Oracle PL/SQL. Recently started enterprise iOS development.


Oct
5
awarded  Teacher
Oct
5
answered What are some good examples of exuberant in-game instructions for telling the player to repeatedly smash a button?
Feb
1
awarded  Supporter
Feb
1
awarded  Scholar
Feb
1
comment Implementing behavior in a simple adventure game
I should have figured that components would have been part of the solution. Thanks for the help.
Feb
1
accepted Implementing behavior in a simple adventure game
Jan
31
comment Implementing behavior in a simple adventure game
Edited my post to better explain my intentions. If I understand your example correctly, it looks like each entity tag corresponds to some subclass of Entity and the attributes define its initial state. I'm guessing child tags of the entity act as parameters to whatever action that tag is associated with, right?
Jan
31
revised Implementing behavior in a simple adventure game
Revised wording
Jan
31
comment Implementing behavior in a simple adventure game
That works for common, repeatable items. But what about entities that respond uniquely to user input? Creating a subclass of Entity just for a single object groups the code together but doesn't reduce the amount of code I have to write. Or is that an unavoidable pitfall in this regard?
Jan
31
comment Implementing behavior in a simple adventure game
Added the code.
Jan
31
awarded  Editor
Jan
31
revised Implementing behavior in a simple adventure game
Added pseudo-code
Jan
31
awarded  Student
Jan
31
asked Implementing behavior in a simple adventure game