Timothy Williams

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awarded  Popular Question
May
12
accepted Unity3D custom camera matrix breaking shadows/lights in deferred rendering
May
12
answered Unity3D custom camera matrix breaking shadows/lights in deferred rendering
May
3
accepted How to make a Realtime 3D Eulerian Fluid Simulation like “From Dust” in C#/Unity3D?
May
3
accepted How to make a ball fall faster on a ramp?
May
3
accepted Randomly placing items script not working - sometimes items spawn in walls, sometimes items spawn in weird locations
May
3
answered Randomly placing items script not working - sometimes items spawn in walls, sometimes items spawn in weird locations
May
3
accepted How to make something rotate a certain amount over an exact amount of time
May
2
revised Unity3D custom camera matrix breaking shadows/lights in deferred rendering
added 4445 characters in body; edited title
May
2
accepted Unity3D How too write to the back buffer AFTER the final pass of deferred rendering
May
1
revised Unity3D custom camera matrix breaking shadows/lights in deferred rendering
added 617 characters in body
Apr
30
asked Unity3D custom camera matrix breaking shadows/lights in deferred rendering
Apr
30
answered Unity3D How too write to the back buffer AFTER the final pass of deferred rendering
Apr
30
revised Unity3D How too write to the back buffer AFTER the final pass of deferred rendering
edited title
Apr
29
asked Unity3D How too write to the back buffer AFTER the final pass of deferred rendering
Apr
29
awarded  Popular Question
Apr
15
accepted How to blend two cameras when traveling through a portal in Unity3D
Apr
15
answered How to blend two cameras when traveling through a portal in Unity3D
Apr
12
comment How to blend two cameras when traveling through a portal in Unity3D
I've been sketching out some pseudocode and such, is this about what I'd want to be doing: - get the line of intersection between the camera near plane and portal plane, translate that to screen coordinates, then in a script blend the two camera views in to one texture by deciding which side of the line a pixel lays on, then use Graphics.Blit to project that texture over the screen?
Apr
12
comment How to blend two cameras when traveling through a portal in Unity3D
I did test out changing the near clipping plane distance, it made the problem slightly better, but as the article Mell posted states it does not fix the problem when strafing through. I still feel like the line of intersection may work though, so I'm going to try it out. I'll also look a bit more in to that article Mell posted. In the end it will come down to whether a depth mask is faster or this line of intersection is faster