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bio website tapiov.net
location Finland
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visits member for 1 year, 4 months
seen 11 hours ago
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Hobby game developer.


Sep
19
comment Slow Firefox Javascript Canvas Performance?
Sidenote, you don't need to wrap one-function callbacks in anonymous functions, you can use them directly, e.g. requestAnimFrame(animate);
Sep
12
answered Help my graphists sharing their work
Aug
29
awarded  Enlightened
Aug
29
awarded  Nice Answer
Aug
27
awarded  Commentator
Aug
27
comment Should I distribute shaders in a compiled form or in plain text?
@user827992 The binary format may be different for different generations of GPUs/drivers even if the vendor is the same. And don't forget there's also lot's of Intel GPUs out there, let alone all the mobile ones, like Qualcomm and PowerVR. So again: I suggest you don't distribute compiled shaders, but rather cache them on first run on the user's device. Regarding GPU detection, you could try parsing GL_VENDOR, GL_VERSION and GL_RENDERER strings form glGetString(), but their format varies from vendor to vendor.
Aug
27
answered Should I distribute shaders in a compiled form or in plain text?
Aug
25
awarded  Populist
Aug
20
awarded  Mortarboard
Aug
20
awarded  Good Answer
Aug
19
awarded  Nice Answer
Aug
19
answered How does one escape the GPL?
Aug
15
answered Programming languages reccomended for a career in game design
Aug
14
revised Does Macbook Air 2012 (Intel HD4000) support GLSL 1.3+?
GLSL version clarification.
Aug
14
answered Does Macbook Air 2012 (Intel HD4000) support GLSL 1.3+?
Aug
10
comment Current status of 3D Sound Effect APIs in games
@Petr Abdulin: While Creative's OpenAL is not open-source anymore, many people actually mean OpenAL Soft (kcat.strangesoft.net/openal.html) when they talk about open implementation of OpenAL.
Aug
7
comment Can I use the ENet library in a commercial game?
@Bartek Please accept the answer if it satisfies you by clicking the check mark below the score.
Aug
7
comment Can I use the ENet library in a commercial game?
That is correct (just write something like "This software uses ENet library, which license is as follows:", so that people don't mistakenly think that you are licensing the whole package as MIT).
Aug
7
revised Can I use the ENet library in a commercial game?
One more clarification.
Aug
7
answered Can I use the ENet library in a commercial game?