2,225 reputation
1616
bio website tapiov.net
location Finland
age
visits member for 2 years, 9 months
seen yesterday

Games developer.


Oct
4
answered How can I implement an Iris Wipe effect?
Sep
23
answered Would like some help in understanding rendering geometry vs textures
Sep
20
comment Can applications using old versions of Opengl still run on newer cards?
@JariKomppa, amended my answer.
Sep
20
revised Can applications using old versions of Opengl still run on newer cards?
Clarified OSX situation.
Sep
20
answered Can applications using old versions of Opengl still run on newer cards?
Sep
19
comment Can networking be platform independent in a libgdx game?
Best way to do real-time networking in HTML5 is using WebSockets, preferably through node.js's socket.io (for fallback technologies and some nice additions). Socket.io allows you to send ordinary js objects and with plain WebSockets you can send them with JSON.stringify(). No need to resort to custom byte streams, unless you want maximum compression of the messages. WebSockets are implemented in other languages too, so the server doesn't have to use node.
Sep
19
comment Slow Firefox Javascript Canvas Performance?
jsfiddle: jsfiddle.net/eNYC5 I don't have a Firefox on this machine, so can't test now unfortunately. Btw, are you running the latest version of FF?
Sep
19
comment Slow Firefox Javascript Canvas Performance?
Sidenote, you don't need to wrap one-function callbacks in anonymous functions, you can use them directly, e.g. requestAnimFrame(animate);
Sep
12
answered Help my graphists sharing their work
Aug
29
awarded  Enlightened
Aug
29
awarded  Nice Answer
Aug
27
awarded  Commentator
Aug
27
comment Should I distribute shaders in a compiled form or in plain text?
@user827992 The binary format may be different for different generations of GPUs/drivers even if the vendor is the same. And don't forget there's also lot's of Intel GPUs out there, let alone all the mobile ones, like Qualcomm and PowerVR. So again: I suggest you don't distribute compiled shaders, but rather cache them on first run on the user's device. Regarding GPU detection, you could try parsing GL_VENDOR, GL_VERSION and GL_RENDERER strings form glGetString(), but their format varies from vendor to vendor.
Aug
27
answered Should I distribute shaders in a compiled form or in plain text?
Aug
25
awarded  Populist
Aug
20
awarded  Mortarboard
Aug
20
awarded  Good Answer
Aug
19
awarded  Nice Answer
Aug
19
answered How does one escape the GPL?
Aug
15
answered Programming languages reccomended for a career in game design