| bio | website | tapiov.net |
|---|---|---|
| location | Finland | |
| age | ||
| visits | member for | 1 year, 4 months |
| seen | 11 hours ago | |
| stats | profile views | 45 |
Hobby game developer.
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Sep 19 |
comment |
Slow Firefox Javascript Canvas Performance? Sidenote, you don't need to wrap one-function callbacks in anonymous functions, you can use them directly, e.g. requestAnimFrame(animate); |
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Sep 12 |
answered | Help my graphists sharing their work |
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Aug 29 |
awarded | Enlightened |
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Aug 29 |
awarded | Nice Answer |
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Aug 27 |
awarded | Commentator |
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Aug 27 |
comment |
Should I distribute shaders in a compiled form or in plain text? @user827992 The binary format may be different for different generations of GPUs/drivers even if the vendor is the same. And don't forget there's also lot's of Intel GPUs out there, let alone all the mobile ones, like Qualcomm and PowerVR. So again: I suggest you don't distribute compiled shaders, but rather cache them on first run on the user's device. Regarding GPU detection, you could try parsing GL_VENDOR, GL_VERSION and GL_RENDERER strings form glGetString(), but their format varies from vendor to vendor. |
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Aug 27 |
answered | Should I distribute shaders in a compiled form or in plain text? |
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Aug 25 |
awarded | Populist |
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Aug 20 |
awarded | Mortarboard |
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Aug 20 |
awarded | Good Answer |
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Aug 19 |
awarded | Nice Answer |
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Aug 19 |
answered | How does one escape the GPL? |
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Aug 15 |
answered | Programming languages reccomended for a career in game design |
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Aug 14 |
revised |
Does Macbook Air 2012 (Intel HD4000) support GLSL 1.3+? GLSL version clarification. |
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Aug 14 |
answered | Does Macbook Air 2012 (Intel HD4000) support GLSL 1.3+? |
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Aug 10 |
comment |
Current status of 3D Sound Effect APIs in games @Petr Abdulin: While Creative's OpenAL is not open-source anymore, many people actually mean OpenAL Soft (kcat.strangesoft.net/openal.html) when they talk about open implementation of OpenAL. |
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Aug 7 |
comment |
Can I use the ENet library in a commercial game? @Bartek Please accept the answer if it satisfies you by clicking the check mark below the score. |
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Aug 7 |
comment |
Can I use the ENet library in a commercial game? That is correct (just write something like "This software uses ENet library, which license is as follows:", so that people don't mistakenly think that you are licensing the whole package as MIT). |
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Aug 7 |
revised |
Can I use the ENet library in a commercial game? One more clarification. |
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Aug 7 |
answered | Can I use the ENet library in a commercial game? |