2,095 reputation
1414
bio website tapiov.net
location Finland
age
visits member for 1 year, 4 months
seen 12 hours ago
stats profile views 45

Hobby game developer.


Apr
24
comment Does Macbook Air 2012 (Intel HD4000) support GLSL 1.3+?
@iamcreasy: Find out what graphics card your desired generation has and refer to the link or this matrix. Basically, if it's not very old, it will run 3.2core on a recent OSX.
Apr
23
comment Does Macbook Air 2012 (Intel HD4000) support GLSL 1.3+?
@iamcreasy: Core profile does not have deprecated stuff such as the fixed function pipeline. If an implementation does not support a particular version of OpenGL, it is not required to support the associated GLSL version either. Most vendors have added support for OpenGL versions chronologically, but Apple skipped OpenGL 3.0 and 3.1 and ditched compatibility profile in doing so (implementing compatibility would have basically meant implementing also the versions below).
Apr
22
awarded  Custodian
Apr
22
reviewed Reviewed How to do branching dialogue in javascript
Mar
27
answered Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)?
Mar
23
comment Efficiency of normal calculation
Not sure what language that is, but how about moving the news out of the loop to cut down the need to make huge amounts of memory allocation.
Mar
19
comment Should my platformer have collectibles?
In fact, LIMBO does have collectible eggs (well, actually you break them). Similar to Mirror's Edge, they are difficult to find.
Mar
6
awarded  Custodian
Mar
6
reviewed Looks Good What program generates character sprite sheets like this?
Mar
4
answered Making Procedurally Generated Top-Down Landscapes Interesting
Feb
8
comment I need a thin library to load SVG files
SVG is XML, so any XML parser is capable of parsing SVG.
Feb
1
comment What shaders make a game look “next-gen”?
E.g. parallax mapping and mesh displacement are hardly "filter effects" the OP asked for.
Feb
1
answered What shaders make a game look “next-gen”?
Jan
31
revised Looking for an elegant way to represent fixed parts of a randomly generated level map
Illustration.
Jan
31
comment Looking for an elegant way to represent fixed parts of a randomly generated level map
@AlexanderGladysh Updated my answer.
Jan
31
revised Looking for an elegant way to represent fixed parts of a randomly generated level map
More stuff.
Jan
31
awarded  Custodian
Jan
31
reviewed Approve suggested edit on Looking for an elegant way to represent fixed parts of a randomly generated level map
Jan
31
answered Looking for an elegant way to represent fixed parts of a randomly generated level map
Jan
2
awarded  Yearling