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seen Jul 12 '13 at 5:04

Jan
12
revised How can I define a complex collision area on top of a tile map?
edited title
Jan
6
revised How to use particle editor for libgdx?
edited body
Jan
6
revised How to use particle editor for libgdx?
deleted 406 characters in body
Jan
6
revised How to use particle editor for libgdx?
added 78 characters in body
Jan
6
revised How to use particle editor for libgdx?
added 334 characters in body
Jan
4
revised image editor to create texture atlas
added 135 characters in body
Jan
3
revised image editor to create texture atlas
added 155 characters in body
Jan
3
revised Advantages and disadvantages of libgdx
added 281 characters in body