846 reputation
1119
bio website
location
age
visits member for 2 years, 6 months
seen Jul 2 at 3:43

Feb
11
comment Advantages and disadvantages of libgdx
@ashes999 source (code.google.com/p/libgdx/source/browse/#svn%2Ftrunk%2Fdemos) is your friend buddy.
Jan
18
comment sprite display does not match its body in box2d
You are really fast. You are right about setOrigin. That was the trick. Thanks a lot! BTW, setPosition statement should be from mine. You need to set corner point for sprite position.
Jan
17
comment Box2D physics editor for complex bodies
Physics Body Editor is good but if it allows us to define joints as well, it will be perfect.
Jan
16
comment Why does my ball always bounce perpendicular to walls?
@MindWorX I understand that but system does not allow me to do it until two days after writing the question.
Jan
14
comment How to unpack tileset or image atlas
I just googled about it. It looks really hard to uninstall it. In addition, couldn't find who published the software.
Jan
13
comment How to encapsulate game objects (entities) in Box2d
Makes sense. Thanks for your answer.
Jan
13
comment How to encapsulate game objects (entities) in Box2d
@NicolBolas This is a design pattern question asking about good practice. I understand coding is little different between situations. But overall practice of how you structure your classes for game objects such as bob, bullets, platforms is not that varied, I suppose.
Jan
12
comment How can I define a complex collision area on top of a tile map?
Another amazing answer! Thanks a lot.
Jan
12
comment Difference between orthogonal map and isometric map
Wow. Awesome answer! Thanks so much.
Jan
10
comment Good game design process for a do-it-all programmer
Sounds great. Will try it. Thanks again.
Jan
10
comment Good game design process for a do-it-all programmer
I like both answers a lot. But I don't think I will do step 2, 4, 6 for my games at this point. From step 8, it is more of implementation and other activities than design. Only reason I accept this as an answer is that this seems a superset of the other. As you suggested, I will first start with Tetrad's approach and then see if I need any additional steps in your answer.
Jan
10
comment Good game design process for a do-it-all programmer
@heishe I understand that I don't need to show my work to others at this point. I was more concerned with design deliverables for myself to review the game later. Anyway, I am satisfied with the answers I got.
Jan
9
comment Good game design process for a do-it-all programmer
That's intuitive but coming from formal programming background, I feel like I need to do something before coding. I guess design summary and to-do list would be enough with this approach. Thanks.
Jan
9
comment Good game design process for a do-it-all programmer
Like your answer a lot!! Thanks
Jan
6
comment How can I make a good-looking explosion particle effect?
Searching that link resulted in this one gamedev.net/page/resources/_/creative/visual-arts/…. If it is the same article, please update the answer.
Jan
5
comment How to make a market test for the game?
A question I would like to ask is where I can find beta testers. If you are talking about build your own community, I guess it might take longer than demo method would.
Jan
5
comment Where can I find free music for my game?
+1 So easy to make game music with GB from sheet music.
Jan
3
comment image editor to create texture atlas
Exactly what I was looking for. Thanks!
Jan
2
comment Advantages and disadvantages of libgdx
@ashes999 thanks for your comment. I can see your point. I saw a couple of good tutorials but what you are saying is a game changer :-)