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visits member for 2 years, 6 months
seen Jul 2 at 3:43

Jan
14
asked How to unpack tileset or image atlas
Jan
13
accepted How can I define a complex collision area on top of a tile map?
Jan
13
comment How to encapsulate game objects (entities) in Box2d
Makes sense. Thanks for your answer.
Jan
13
comment How to encapsulate game objects (entities) in Box2d
@NicolBolas This is a design pattern question asking about good practice. I understand coding is little different between situations. But overall practice of how you structure your classes for game objects such as bob, bullets, platforms is not that varied, I suppose.
Jan
13
asked How to encapsulate game objects (entities) in Box2d
Jan
12
awarded  Popular Question
Jan
12
comment How can I define a complex collision area on top of a tile map?
Another amazing answer! Thanks a lot.
Jan
12
revised How can I define a complex collision area on top of a tile map?
edited title
Jan
12
asked How can I define a complex collision area on top of a tile map?
Jan
12
answered Clean way to detect collision of object with box2d
Jan
12
accepted Difference between orthogonal map and isometric map
Jan
12
comment Difference between orthogonal map and isometric map
Wow. Awesome answer! Thanks so much.
Jan
12
asked Difference between orthogonal map and isometric map
Jan
10
comment Good game design process for a do-it-all programmer
Sounds great. Will try it. Thanks again.
Jan
10
comment Good game design process for a do-it-all programmer
I like both answers a lot. But I don't think I will do step 2, 4, 6 for my games at this point. From step 8, it is more of implementation and other activities than design. Only reason I accept this as an answer is that this seems a superset of the other. As you suggested, I will first start with Tetrad's approach and then see if I need any additional steps in your answer.
Jan
10
awarded  Commentator
Jan
10
accepted Good game design process for a do-it-all programmer
Jan
10
comment Good game design process for a do-it-all programmer
@heishe I understand that I don't need to show my work to others at this point. I was more concerned with design deliverables for myself to review the game later. Anyway, I am satisfied with the answers I got.
Jan
10
awarded  Nice Question
Jan
9
comment Good game design process for a do-it-all programmer
That's intuitive but coming from formal programming background, I feel like I need to do something before coding. I guess design summary and to-do list would be enough with this approach. Thanks.