| bio | website | |
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| age | ||
| visits | member for | 1 year, 5 months |
| seen | Oct 26 '12 at 1:06 | |
| stats | profile views | 48 |
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Jan 12 |
comment |
How can I define a complex collision area on top of a tile map? Another amazing answer! Thanks a lot. |
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Jan 12 |
revised |
How can I define a complex collision area on top of a tile map? edited title |
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Jan 12 |
asked | How can I define a complex collision area on top of a tile map? |
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Jan 12 |
answered | Clean way to detect collision of object with box2d |
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Jan 12 |
accepted | Difference between orthogonal map and isometric map |
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Jan 12 |
comment |
Difference between orthogonal map and isometric map Wow. Awesome answer! Thanks so much. |
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Jan 12 |
asked | Difference between orthogonal map and isometric map |
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Jan 10 |
comment |
Good game design process for a do-it-all programmer Sounds great. Will try it. Thanks again. |
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Jan 10 |
comment |
Good game design process for a do-it-all programmer I like both answers a lot. But I don't think I will do step 2, 4, 6 for my games at this point. From step 8, it is more of implementation and other activities than design. Only reason I accept this as an answer is that this seems a superset of the other. As you suggested, I will first start with Tetrad's approach and then see if I need any additional steps in your answer. |
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Jan 10 |
awarded | Commentator |
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Jan 10 |
accepted | Good game design process for a do-it-all programmer |
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Jan 10 |
comment |
Good game design process for a do-it-all programmer @heishe I understand that I don't need to show my work to others at this point. I was more concerned with design deliverables for myself to review the game later. Anyway, I am satisfied with the answers I got. |
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Jan 10 |
awarded | Nice Question |
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Jan 9 |
comment |
Good game design process for a do-it-all programmer That's intuitive but coming from formal programming background, I feel like I need to do something before coding. I guess design summary and to-do list would be enough with this approach. Thanks. |
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Jan 9 |
comment |
Good game design process for a do-it-all programmer Like your answer a lot!! Thanks |
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Jan 9 |
asked | Good game design process for a do-it-all programmer |
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Jan 8 |
accepted | How to use particle editor for libgdx? |
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Jan 6 |
revised |
How to use particle editor for libgdx? edited body |
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Jan 6 |
answered | How to use particle editor for libgdx? |
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Jan 6 |
revised |
How to use particle editor for libgdx? deleted 406 characters in body |