Christian Ivicevic's user avatar
Christian Ivicevic's user avatar
Christian Ivicevic's user avatar
Christian Ivicevic
  • Member for 12 years, 2 months
  • Last seen more than a month ago
19 votes
1 answer
1k views

Which features belong to the engine and which ones to a game?

9 votes
1 answer
1k views

Why does V8 not run with SDL threads?

8 votes
2 answers
4k views

Custom extensible file format for 2d tiled maps

6 votes
1 answer
3k views

Pokemon Battle System A.I

4 votes
3 answers
2k views

How can I design loot to be enjoyable to acquire and neither a chore nor frustrating?

4 votes
1 answer
2k views

How to use caching to increase render performance?

3 votes
2 answers
5k views

Introducing generic commands in text-based interactive fiction game

3 votes
1 answer
2k views

Procedurally generating dungeons using predefined rooms

2 votes
1 answer
511 views

Texturing voxel faces separately

2 votes
0 answers
207 views

Fix broken Portal 2 Chapter Handling in my Mod

2 votes
1 answer
205 views

Support for different resolutions in a tabletop environment

1 vote
1 answer
493 views

2D HUD overlay drawing based on 3D coordinates and camera azimuth and elevation

1 vote
4 answers
8k views

Correct way to project a texture with alpha and colors onto surfaces in Unity

1 vote
1 answer
1k views

Lost transparency in SDL surfaces drawn manually

1 vote
2 answers
1k views

Tile-based game with DirectX - issues with transparency and StretchRect

1 vote
0 answers
557 views

When would I use IJobProcessComponentData and when IJobParallelFor?

0 votes
1 answer
583 views

Combining a pure ECS with a FSM scheduling system

0 votes
1 answer
341 views

Approach on how to split game assets into split archives

0 votes
2 answers
755 views

How could I expose the engine API for text-adventure games?

0 votes
2 answers
3k views

How to represent a modular FSM for AI using ECS?

0 votes
1 answer
135 views

What do I have to take into consideration when developing both singleplayer and multiplayer coop without dedicated servers?

0 votes
2 answers
3k views

Should I use DirectX 11 for 2d games or should I stick to DirectX 9? [closed]