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Mar
5
awarded  Custodian
Mar
5
reviewed No Action Needed Are there still advantages to using gl_quads?
Feb
15
revised How does one load TMX files into a SFML game?
fixed a typo
Feb
15
comment How does one load TMX files into a SFML game?
Keep in mind to accept one answer, which both increases your reputation and helps you get help in the future if people see, that you approve of given hints and answers!
Feb
14
answered How does one load TMX files into a SFML game?
Feb
8
accepted Tile-based game with DirectX - issues with transparency and StretchRect
Feb
5
answered Tile-based game with DirectX - issues with transparency and StretchRect
Feb
5
comment Tile-based game with DirectX - issues with transparency and StretchRect
As mentioned in my question I have read about IDirect3DTexture9 and ID3DXSprite which could come in handy - is this something I should take a look at? And furthermore, do you know which functions I can use to create the layers from my tileset?
Feb
5
comment Tile-based game with DirectX - issues with transparency and StretchRect
This doesn't sound convenient - I will just wait and see whether someone else has any possible solution.
Feb
5
comment Tile-based game with DirectX - issues with transparency and StretchRect
Ah now I understand - I will wait for you to find the function and then try it out.
Feb
5
comment Tile-based game with DirectX - issues with transparency and StretchRect
I am sorry, but I cannot follow what you are saying. Could you explain how to blend the two layers together? - EDIT: Are you suggesting that I should not create surfaces for each layer, but iterate throught each layer and fill only one surface?
Feb
5
comment Tile-based game with DirectX - issues with transparency and StretchRect
In my loop where I create all layers, I dump all surfaces to png files to be able to debug. And I get two files, one background and one foreground. You can fetch the output files here: imgur.com/a/AnEHI
Feb
5
revised Tile-based game with DirectX - issues with transparency and StretchRect
Added a comment about the use of ID3DXSprite.
Feb
5
asked Tile-based game with DirectX - issues with transparency and StretchRect
Jan
1
awarded  Yearling
Oct
22
answered How to hide assets from user? ( e.g.: a png file )
Sep
16
accepted Lost transparency in SDL surfaces drawn manually
Sep
14
awarded  Critic
Sep
14
awarded  Citizen Patrol
Sep
13
revised Custom extensible file format for 2d tiled maps
included screenshot about the results of this question