488 reputation
214
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location Munich
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visits member for 2 years, 6 months
seen Jul 7 at 14:35

Jul
2
awarded  Curious
Jan
28
awarded  Popular Question
Jan
1
awarded  Yearling
Nov
11
comment How to make something happen every N seconds in game?
One has to be careful, as the game could freeze for example and ticks could be lost. Therefore one has to invoke the action of a timer for each tick with the specified delta that has passed and not only once etc.
Nov
11
comment How should I handle missing resources?
For release builds one could think of an approch to validate the available files using hashing to download missing or invalid files. However during development it is definitely the best approch to display a black and magenta checkerboard texture to catch your attention. For models one could use a huge ERROR model which should be obvious.
Oct
19
awarded  Popular Question
Sep
28
answered How is scripting done in games such as Zelda?
Apr
13
accepted Support for different resolutions in a tabletop environment
Apr
13
revised Support for different resolutions in a tabletop environment
edited body
Apr
12
comment Support for different resolutions in a tabletop environment
Luckily this is 2D and the plane is being projected into 3D space using XAML and DirectX. Pretty nice effect.
Apr
12
asked Support for different resolutions in a tabletop environment
Apr
10
comment How to remove text from a command line box?
-1. Using system is resource heavy, insecure and can be recognized as a false positive by anti virus programs. Never ever use it when there is another alternative like the linked article.
Apr
4
reviewed No Action Needed Interstellar Economic Simulation
Apr
4
awarded  Nice Question
Apr
4
comment Which features belong to the engine and which ones to a game?
Well just start making games without worrying too much about the "engine" is definitely a nice suggestion.
Apr
4
accepted Which features belong to the engine and which ones to a game?
Apr
4
asked Which features belong to the engine and which ones to a game?
Mar
29
accepted Approach on how to split game assets into split archives
Mar
28
comment Approach on how to split game assets into split archives
@Liosan: I was thinking that seeking to and reading a small file in a 5MB archive is much more efficient than doing this in one of 1GB size which hold everything. (the sizes are chosen arbitrary) Am I wrong?
Mar
27
asked Approach on how to split game assets into split archives