2,645 reputation
712
bio website davidbishop.org
location Australia
age 30
visits member for 3 years, 4 months
seen Apr 8 at 2:41

Apr
8
revised Unicode Usage in Video Games
added 1 character in body
Jan
9
awarded  Nice Answer
Dec
31
awarded  Yearling
May
3
comment How should a hive AI distribute tasks between worker drones?
en.wikipedia.org/wiki/Swarm_intelligence
Feb
14
answered Games development with a game loop that's abstracted away
Dec
31
awarded  Yearling
Dec
25
answered Starting game development on linux
Nov
10
answered c++ most used libraries
Nov
2
revised std::map for storing static const Objects
added 182 characters in body
Nov
2
answered std::map for storing static const Objects
Nov
1
revised How should game objects be aware of each other?
added 3244 characters in body
Nov
1
revised How should game objects be aware of each other?
added 3244 characters in body
Nov
1
revised How should game objects be aware of each other?
added 3244 characters in body
Nov
1
comment How should game objects be aware of each other?
Don't really have any examples, it's just what I'm planning to do when I get time. I'll add a few more of the overall classes and see if that helps, There is this and this. it's more about object classes than how they relate or the rendering. As I haven't implemented it myself there might be pitfalls, bits that need working out or performance stuff but I think the overall structure is ok.
Nov
1
revised How should game objects be aware of each other?
added 102 characters in body
Nov
1
answered How should game objects be aware of each other?
Oct
16
awarded  Good Answer
Oct
5
revised How do I rotate a camera around the Y axis of the object it's looking at?
added 98 characters in body
Oct
5
answered How do I rotate a camera around the Y axis of the object it's looking at?
Oct
5
answered Separating game data/logic from rendering