2,555 reputation
611
bio website davidbishop.org
location Australia
age 29
visits member for 2 years, 11 months
seen Sep 21 at 9:55

May
3
comment How should a hive AI distribute tasks between worker drones?
en.wikipedia.org/wiki/Swarm_intelligence
Feb
14
answered Games development with a game loop that's abstracted away
Dec
31
awarded  Yearling
Dec
25
answered Starting game development on linux
Nov
10
answered c++ most used libraries
Nov
2
revised std::map for storing static const Objects
added 182 characters in body
Nov
2
answered std::map for storing static const Objects
Nov
1
revised How should game objects be aware of each other?
added 3244 characters in body
Nov
1
revised How should game objects be aware of each other?
added 3244 characters in body
Nov
1
revised How should game objects be aware of each other?
added 3244 characters in body
Nov
1
comment How should game objects be aware of each other?
Don't really have any examples, it's just what I'm planning to do when I get time. I'll add a few more of the overall classes and see if that helps, There is this and this. it's more about object classes than how they relate or the rendering. As I haven't implemented it myself there might be pitfalls, bits that need working out or performance stuff but I think the overall structure is ok.
Nov
1
revised How should game objects be aware of each other?
added 102 characters in body
Nov
1
answered How should game objects be aware of each other?
Oct
16
awarded  Good Answer
Oct
5
revised How do I rotate a camera around the Y axis of the object it's looking at?
added 98 characters in body
Oct
5
answered How do I rotate a camera around the Y axis of the object it's looking at?
Oct
5
answered Separating game data/logic from rendering
Oct
2
revised Why do MMO games forbid real-money trading?
added 191 characters in body
Oct
1
answered Why do MMO games forbid real-money trading?
Sep
20
comment How are UDP packets verified as authentic?
Lookup DTLS. Its like TLS (the new name for SSL, what https uses) for UDP. There are OpenSSL, GnuTLS and NSS implementations (OpenSSL has an advertising clause, GnuTLS is LGPL so you would need to ship dll/so, NSS only does 1.0 and its beta). There is also SRTP, I'm not sure if RTP is piratical for games, it does include some rate flow stuff you might have to implement yourself (another possibility would be SCTP which can be layered over UDP, but no encryption). Also look at 'perfect forward secrecy' (not sure if it works with any of these standards) and using elliptic curve crypto.