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seen May 29 '13 at 14:13

Nov
17
awarded  Popular Question
Jan
13
awarded  Supporter
Dec
31
comment GluUnproject works, but only when the camera is not rotated
I must have gotten mixed up trying variations, the one posted is the one that works as intended.
Dec
31
answered What language and tools are good to start with for Linux game development?
Dec
31
awarded  Scholar
Dec
31
accepted GluUnproject works, but only when the camera is not rotated
Dec
31
comment GluUnproject works, but only when the camera is not rotated
Perfect! Getting the matrices before loading the identity solved the problem.
Dec
31
comment GluUnproject works, but only when the camera is not rotated
It probably has something to do with the projection matrix, which isn't updating when the camera rotates. Instead of calling the identity matrix, should I be using the stack?
Dec
31
comment GluUnproject works, but only when the camera is not rotated
Rotating then translating is the right case for this project, it rotates around a central object instead of using an FPS style camera.
Dec
31
asked GluUnproject works, but only when the camera is not rotated
Dec
30
awarded  Teacher
Dec
30
answered Heightfield terrain in ASCII games?
Dec
30
answered How to implement a symmetric 3d field of view algorithm for a roguelike