| bio | website | |
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| location | ||
| age | ||
| visits | member for | 1 year, 4 months |
| seen | Jul 3 '12 at 16:34 | |
| stats | profile views | 6 |
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Nov 17 |
awarded | Popular Question |
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Jan 13 |
awarded | Supporter |
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Dec 31 |
comment |
GluUnproject works, but only when the camera is not rotated I must have gotten mixed up trying variations, the one posted is the one that works as intended. |
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Dec 31 |
answered | What language and tools are good to start with for Linux game development? |
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Dec 31 |
awarded | Scholar |
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Dec 31 |
accepted | GluUnproject works, but only when the camera is not rotated |
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Dec 31 |
comment |
GluUnproject works, but only when the camera is not rotated Perfect! Getting the matrices before loading the identity solved the problem. |
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Dec 31 |
comment |
GluUnproject works, but only when the camera is not rotated It probably has something to do with the projection matrix, which isn't updating when the camera rotates. Instead of calling the identity matrix, should I be using the stack? |
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Dec 31 |
comment |
GluUnproject works, but only when the camera is not rotated Rotating then translating is the right case for this project, it rotates around a central object instead of using an FPS style camera. |
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Dec 31 |
asked | GluUnproject works, but only when the camera is not rotated |
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Dec 30 |
awarded | Teacher |
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Dec 30 |
answered | Heightfield terrain in ASCII games? |
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Dec 30 |
answered | How to implement a symmetric 3d field of view algorithm for a roguelike |