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visits member for 2 years, 3 months
seen Aug 3 '12 at 22:57

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Jul
21
awarded  Notable Question
Mar
2
awarded  Popular Question
Dec
25
awarded  Yearling
Nov
28
awarded  Popular Question
Aug
30
awarded  Popular Question
Apr
26
comment Getting error messages from my server
@Joshua because it has to be shooter game, and I think that needs to be accurate
Mar
11
revised Getting error messages from my server
edited body
Feb
12
comment What is the difference between Vector2.Transform and this method?
@David XNA isn't open-source?
Feb
1
awarded  Critic
Jan
28
accepted Is there a simple way to group two or more sprites, so all of them will be dependent on each other?
Jan
28
comment Is there a simple way to group two or more sprites, so all of them will be dependent on each other?
PERFECT! Amazing PERFECT! And as in most cases I had problem in, it was my fault. Take a look ! i.imgur.com/2CDRP.png
Jan
28
comment Is there a simple way to group two or more sprites, so all of them will be dependent on each other?
I'm using the same class as here for camera, getting it's camera metrix, yes. It now works, I'll try to tweak it now and let you know
Jan
28
revised How to get mouse position relative to the map?
edited body
Jan
28
comment Is there a simple way to group two or more sprites, so all of them will be dependent on each other?
I have a problem I'm currently dealing with. In my current setup, I create Matrix transformation when calling spriteBatch, because I'm using camera. So in case that my camera is on 500,50 and my player's sprite on 500,50, player should be in the center. However, in this case, it's not drawing anywhere
Jan
28
comment Is there a simple way to group two or more sprites, so all of them will be dependent on each other?
PERFECT. I didn't such a great answer so fast.
Jan
28
comment Is there a simple way to group two or more sprites, so all of them will be dependent on each other?
What to do in case I actually USE Matrix in spriteBatch for camera? spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, null, cam.get_transformation(graphics.GraphicsDevice));
Jan
28
asked Is there a simple way to group two or more sprites, so all of them will be dependent on each other?
Jan
27
comment How do I check collision when firing bullet?
Will raycasting work in case I want to immediately after shot hit the user?
Jan
26
comment Getting error messages from my server
@Gajet: It's still increasing, it's starting from 5, before that, I actually send CONNECT byte, player username, x & y before sending this frequently)
Jan
26
revised Getting error messages from my server
added 97 characters in body