|visits||member for||1 year, 5 months|
|seen||Aug 29 '12 at 16:11|
Can glTexImage2D() use an already existing memory block?
Unfortunately, this won't work on iOS (which implements OpenGL ES 2.0).
Translate the ModelView matrix, or change vertex coordinates?
Makes sense. So the best way to do this would be to calculate the matrix transform inside the shader, and only pass attributes containing the X and Y values to translate?