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May
22
revised
Can glTexImage2D() use an already existing memory block?
added 112 characters in body
May
22
comment
Can glTexImage2D() use an already existing memory block?
Unfortunately, this won't work on iOS (which implements OpenGL ES 2.0).
May
22
accepted
Can I use PBOs for textures in iOS?
May
22
revised
Can I use PBOs for textures in iOS?
added 245 characters in body
May
22
asked
Can I use PBOs for textures in iOS?
May
20
revised
Can glTexImage2D() use an already existing memory block?
deleted 2 characters in body
May
20
asked
Can glTexImage2D() use an already existing memory block?
May
17
accepted
Should I use a VBO if the vertex data changes from time to time?
May
15
asked
Should I use a VBO if the vertex data changes from time to time?
Apr
9
awarded
Scholar
Apr
9
accepted
Translate the ModelView matrix, or change vertex coordinates?
Apr
9
comment
Translate the ModelView matrix, or change vertex coordinates?
Makes sense. So the best way to do this would be to calculate the matrix transform inside the shader, and only pass attributes containing the X and Y values to translate?
Apr
9
asked
Translate the ModelView matrix, or change vertex coordinates?
Apr
3
awarded
Disciplined
Mar
28
awarded
Student
Mar
27
awarded
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Dec
20
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