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seen Dec 4 '13 at 17:17

Dec
4
awarded  Critic
Dec
4
awarded  Popular Question
Oct
27
awarded  Popular Question
May
22
revised Can glTexImage2D() use an already existing memory block?
added 112 characters in body
May
22
comment Can glTexImage2D() use an already existing memory block?
Unfortunately, this won't work on iOS (which implements OpenGL ES 2.0).
May
22
accepted Can I use PBOs for textures in iOS?
May
22
revised Can I use PBOs for textures in iOS?
added 245 characters in body
May
22
asked Can I use PBOs for textures in iOS?
May
20
revised Can glTexImage2D() use an already existing memory block?
deleted 2 characters in body
May
20
asked Can glTexImage2D() use an already existing memory block?
May
17
accepted Should I use a VBO if the vertex data changes from time to time?
May
15
asked Should I use a VBO if the vertex data changes from time to time?
Apr
9
awarded  Scholar
Apr
9
accepted Translate the ModelView matrix, or change vertex coordinates?
Apr
9
comment Translate the ModelView matrix, or change vertex coordinates?
Makes sense. So the best way to do this would be to calculate the matrix transform inside the shader, and only pass attributes containing the X and Y values to translate?
Apr
9
asked Translate the ModelView matrix, or change vertex coordinates?
Apr
3
awarded  Disciplined
Mar
28
awarded  Student
Mar
27
awarded  Editor
Dec
20
awarded  Supporter