4,340 reputation
21841
bio website natebross.wordpress.com
location United States
age 27
visits member for 4 years, 2 months
seen Sep 23 at 13:37

I'm a C# and .NET Software Developer.

  • I love working with C#, ASP.NET, and MVC. I like playing with XNA (now MonoGame)
  • I enjoy working on cars, playing with legos, watching tv shows, and going to the movies
  • I'm a bit of a DIYer at my house, despite my DIY profile

I work during the day as a professional software developer. I moonlight as an independent game developer.


1d
awarded  Explainer
Jul
29
awarded  Yearling
Jul
2
awarded  Curious
Dec
16
awarded  Nice Question
Sep
6
revised Is it possible to render controls inside controls in XNA?
code sample
Sep
6
answered Is it possible to render controls inside controls in XNA?
Jul
29
awarded  Yearling
Jun
25
revised What should I consider when selecting a field-of-view (FOV) for a space game?
added 32 characters in body
Jun
24
awarded  Talkative
Jun
20
comment Motorola Defy (CyanogenMod) and OpenGL ES textures
I guess the first step would be to identify if your app runs on any CyanogenMod devices. You mention your app works on non-CyanogenMod, question is, does it run on any CyanogenMod? Your current sample size is one, so you don't know if it is this device, CyanogenMod, or your app that is causing the issue. I'd try to test on more CyanogenMod devices.
Jun
19
comment Motorola Defy (CyanogenMod) and OpenGL ES textures
What is your question? I can assume a couple things; but what are you actually looking for?
Jun
19
reviewed Leave Open Why do most video game guns reload without losing unused ammo in the magazine?
Jun
19
reviewed Leave Open Is there C++ library for packaging and reading multiple files to/from one file
Jun
19
reviewed Leave Open Is There an Easy Way to Convert Python/Pygame code into C#?
Jun
19
reviewed Close Using Renderscript for game development on android
Jun
19
reviewed Close Betatesting an android game. Best practices?
Jun
19
reviewed Leave Open How to create a similar 2.5D art style character
Jun
19
reviewed Leave Open Collision Resolution: Objects “swap” places
Jun
19
reviewed Leave Open How to grab textures from a texture atlas to be applied to 3d objects
Jun
19
reviewed Reviewed either use a for loop or iterator for the List of sprites for loop Optimization in libgdx