4,100 reputation
21336
bio website natebross.wordpress.com
location United States
age 25
visits member for 2 years, 9 months
seen 2 hours ago
stats profile views 336

C# and .NET Software Developer.

Bullets about Me

  • Love working with C#, ASP.NET, and XNA
  • Need devices with network capabilities
  • Enjoy Cars, Lego Blocks, TV Shows

I work during the day as a professional software developer. I moonlight as an indy game developer.

My Careers Profile


May
15
comment How to prevent the “Too awesome to use” syndrome
While that is a good tactic to make players use items, it always rubs me the wrong way as a player. I don't doubt it is effective, but for me personally as a player, I don't really care for it.
May
7
reviewed Leave Open XNA Collision is quircky/wobbly, how to improve?
May
7
reviewed Leave Open Implementing vector based movement in a 2d environment
May
7
reviewed Leave Open best structure to handle entities in an entity component based game engine
May
7
reviewed Leave Open Mouse Aiming Causing Rotation Jitter
May
7
reviewed Leave Open Correct utilisation of gameloop (Android)
May
7
reviewed Close KeyListener with CardLayout
May
7
reviewed Leave Open Analysis of Mario game Physics
May
7
reviewed Leave Open Rectangle collision is not working correctly
May
7
reviewed Close On occasion game fails to catch end of screen transitions
May
7
reviewed Close Pokémon character turning / facing: How is it achieved? Movement is already done though
May
6
reviewed Reviewed XNA draw 3d graphics in 2d game
May
6
revised XNA draw 3d graphics in 2d game
deleted 38 characters in body
May
2
reviewed Approve suggested edit on I have a frag shader, one with an empty s_lightMap, how and why is it effecting the output?
May
2
reviewed Reopen How would one render dynamic vertices in OpenGL ES 2.0 like in a 3D modeling program?
May
2
reviewed Close Why does this LUA code not render any objects on the screen?
May
2
reviewed Close Leaderboard management with iOS and Facebook SDK
May
2
reviewed Close Basic C game jumping
May
2
reviewed Close C# Rendering Loop
May
2
reviewed Close new way to get user name