| bio | website | |
|---|---|---|
| location | Australia | |
| age | 15 | |
| visits | member for | 1 year, 5 months |
| seen | Apr 14 at 10:39 | |
| stats | profile views | 192 |
I like food, programming, drawing, playing piano, bike riding, walking, camping, anime, getting my questions answered on SE, and any good TV series.
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May 7 |
awarded | Popular Question |
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Mar 28 |
awarded | Popular Question |
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Mar 18 |
awarded | Popular Question |
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Mar 7 |
awarded | Popular Question |
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Feb 28 |
awarded | Popular Question |
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Jan 22 |
awarded | Notable Question |
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Jan 11 |
awarded | Nice Question |
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Dec 18 |
awarded | Yearling |
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Oct 28 |
comment |
Level of detail algorithm not functioning correctly @NickWiggil It seems that I've got the single quad version to work, but when I try to apply the fix to the full cube, it doesn't work properly - I'll report back when I fix it... The thing is when I got the centre point of the quad I didn't take into account the scaling that each quad-element had applied to it. www.youtube.com/watch?v=Ra8ECiNY0Ys&feature=youtu.be |
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Oct 28 |
comment |
Level of detail algorithm not functioning correctly Thanks for the suggestions, I've implemented your first two. I've previously tried your last suggestion in "Stage 2" of the project, where I originally had just a single quad that subdivided - I had the same issue there as well, but I think I'll take your advice and attempt to fix the issue on there first... Here's your changes implemented: youtube.com/watch?v=h8MyAFYtVMc&feature=plcp I'm confused in regards to why one quad subdivided to the third level. Strange. I think I'll debug the renderer first since it's a lot simpler than the other code. |
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Oct 27 |
revised |
Level of detail algorithm not functioning correctly added 118 characters in body |
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Oct 26 |
asked | Level of detail algorithm not functioning correctly |
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Aug 10 |
comment |
Shaders not linking correctly +1 Thanks for the tip, this tool will defiantly come in use. |
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Aug 10 |
accepted | Shaders not linking correctly |
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Aug 10 |
comment |
Shaders not linking correctly +1 The problem did lay in my code where I used std::vector[std::vector.back()], I thought the .back() function returned the last element in the list - not the actual element itself. Thanks for the help. |
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Aug 10 |
comment |
Shaders not linking correctly +1 Thanks! I thought the std::vector.back() function got the index of the last element, not the actual element itself. I now know otherwise. Thanks! - Fixed all my problems :) (I'm still really new to c++) |
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Aug 10 |
comment |
Shaders not linking correctly I've added the suggested code you listed above, it doesn't add anything new to the output. I am indeed using the glGetShaderLogInfo() in the compilation stage. |
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Aug 10 |
asked | Shaders not linking correctly |
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Aug 6 |
comment |
Lighting problems with Terrain Great answer! Thanks! Are there any tutorials you could recommend regarding lighting techniques and such? |
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Aug 6 |
awarded | Benefactor |