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1d
comment count sprite frames of spritesheet
@Wizzard Lasse's solution seems perfectly viable. If it doesn't work for you, please explain why, and we can try to find something else.
Jan
28
comment What is “game logic code?”
Don't optimize too early though! It's important to get something that works rather than stalling for days trying to get the "perfect algorithm". Once you have something that works you can always go back later and refactor the parts that are actually slow.
Oct
28
comment How do I stop stretching during window re-size in XNA?
Like others have said, I would still need a way to short circuit the XNA "engine" and cause it to draw again during the correct events. From what I can tell XNA sort of "goes to sleep" during the resize procedure.
Oct
26
comment How do I stop stretching during window re-size in XNA?
Gustavo, I already handle that event for other purposes in the game. Unfortunately it doesn't fire until after the user releases the mouse when the re-size is complete.
Oct
26
awarded  Editor
Oct
26
revised How do I stop stretching during window re-size in XNA?
edited tags; added 326 characters in body
Oct
26
awarded  Student
Oct
26
asked How do I stop stretching during window re-size in XNA?
Oct
26
awarded  Supporter