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visits member for 2 years, 7 months
seen May 8 at 16:28

Dec
17
awarded  Yearling
Sep
23
comment How to implement input handling in a C game engine?
Pick a cross platform library like GLUT (or FreeGLUT), GLFW or SDL to handle window setup and input.
Aug
11
answered How do I draw a zoomable image in OpenGL?
Apr
15
comment Automatically generate low detail collision meshes
Convex hulls are a nice medium between boxes/spheres and the full mesh.
Apr
15
comment Should my assets match my reference resolution?
If possible (depends on what your art looks like), you can keep the assets in vector form (SVG) and rasterize to bitmaps at the target resolution directly to save a lot of space.
Apr
15
comment Should my assets match my reference resolution?
If you want to make it easy on the artist, then just use the highest reasonable reference resolution in use today, but allow for scaling up as well. Today, that'd be 2560x1600 at a minimum (the resolution of a 30" monitor, the smaller "Retina" displays, and the Nexus 10 tablet, for example).
Apr
15
comment Should my assets match my reference resolution?
If you have limited space (RAM or disk) then scale to match a specific resolution, but be warned that using any other resolution than the reference one will look dreadful (pixellated or blurred). If you have the space, you will be much better off if you keep your assets at a higher resolution and scale at runtime (or load time) to the target resolution.
Apr
15
comment Should my assets match my reference resolution?
Then your "reference resolution" is your device independent coordinate space. So from your question above, you're really asking for how to consistently scale your artwork to maintain relative sizes and positions?
Apr
15
comment Should my assets match my reference resolution?
Working with pixel dimensions is never a good idea if you care about scalability and supporting a wide variety of resolutions. The days of a 15" 640x480 screen being the gold standard are long gone.
Apr
15
answered Should my assets match my reference resolution?
Mar
9
awarded  Nice Answer
Mar
4
answered What format(s) does Blender 2.6 support well enough to use with my game?
Feb
26
answered How can I have parent-child transform in a component system?
Feb
19
comment How to make a character jump?
Answers using a different programming language shouldn't pose a problem. The algorithm is what's of interest, not the specific implementation... unless you're just hoping to copy & paste without understanding anything, which I certainly hope you are not! Being able to read and adapt algorithms from other programming languages is a very good skill to have.
Feb
4
answered Overlapping buttons with OpenGL and GLKit
Feb
3
comment Draw mesh with multiple bones
Have you done any weight painting to assign vertices to bones? Maybe you should watch some tutorials on rigging and animating in blender. cgcookie.com/blender/2011/12/12/…
Feb
3
comment Draw mesh with multiple bones
Why do you have three armatures? You should put all three bones into one armature instead. Then you can use the vertex group weights named the same as the bone to know how much each bone influences a vertex.
Feb
2
awarded  Enthusiast
Feb
1
comment Are any scripting languages designed to be reloaded at runtime?
Someone has to add a level of indirection, and doing it in the scripting engine loses performance for those who don't need it. Consider what happens to your function pointer if the new script doesn't define a function of that name! What should happen then?
Jan
31
answered Are any scripting languages designed to be reloaded at runtime?