May
16
comment How to prevent the “Too awesome to use” syndrome
@NicolBolas, surely if you just randomly explode without any warning, it is useless. But if the game is designed in a way that allows you to notice a desperate situation, and have some time to ponder about it, it does work.
May
16
comment How to prevent the “Too awesome to use” syndrome
It is solved quite well in games with permanent death feature, like roguelikes. In these kind of games, when you are afraid to die, you will use these consumables in desperate situations.
Dec
23
comment How to create a mathematical mechanism in order for a game to be balanced?
From your comment, it sounds like there is a hidden math. Only the path to it is unknown. Kind of like a blind optimization.