Jun
18
awarded  Caucus
Jun
18
awarded  Constituent
May
16
comment How to prevent the “Too awesome to use” syndrome
@NicolBolas, surely if you just randomly explode without any warning, it is useless. But if the game is designed in a way that allows you to notice a desperate situation, and have some time to ponder about it, it does work.
May
16
comment How to prevent the “Too awesome to use” syndrome
It is solved quite well in games with permanent death feature, like roguelikes. In these kind of games, when you are afraid to die, you will use these consumables in desperate situations.
Oct
13
awarded  Autobiographer
Sep
5
revised How to create a mathematical mechanism in order for a game to be balanced?
added 1 characters in body
Jan
29
accepted How to debug easily an 2D arcade game?
Dec
31
accepted Is there a good guide on terrain topography creating?
Dec
31
awarded  Editor
Dec
31
revised Is there a good guide on terrain topography creating?
added 409 characters in body; edited tags; edited title
Dec
31
asked Is there a good guide on terrain topography creating?
Dec
30
asked How to debug easily an 2D arcade game?
Dec
23
awarded  Scholar
Dec
23
accepted How to create a mathematical mechanism in order for a game to be balanced?
Dec
23
comment How to create a mathematical mechanism in order for a game to be balanced?
From your comment, it sounds like there is a hidden math. Only the path to it is unknown. Kind of like a blind optimization.
Dec
23
awarded  Student
Dec
22
asked How to create a mathematical mechanism in order for a game to be balanced?
Dec
16
awarded  Supporter