197 reputation
18
bio website
location Los Angeles, CA
age 17
visits member for 2 years, 10 months
seen Sep 27 at 8:25

I am a programming language enthusiast who enjoys hacking software together with Racket, but I tend to fall back to other languages to get work done. I specialize in web development, but I am also knowledgable in Java, C, Objective-C, ActionScript, and numerous other languages.


Aug
24
awarded  Popular Question
Aug
15
awarded  Notable Question
Feb
3
awarded  Popular Question
Sep
19
accepted How to use modern OpenGL for 2D games?
Sep
17
asked How to use modern OpenGL for 2D games?
Sep
5
accepted Large vertex buffer vs multiple draw calls
Sep
5
awarded  Editor
Sep
5
comment Large vertex buffer vs multiple draw calls
@AndonM.Coleman Thank you, fixed.
Sep
5
revised Large vertex buffer vs multiple draw calls
edited body; edited title
Sep
5
comment Large vertex buffer vs multiple draw calls
@AndonM.Coleman Hmm, thanks, I'm clearly not familiar with graphics terminology. So, in this case, how would I describe it? Multiple shader/program calls?
Sep
4
asked Large vertex buffer vs multiple draw calls
Jul
1
awarded  Popular Question
Dec
17
awarded  Supporter
Dec
17
awarded  Scholar
Dec
17
accepted Does a pong clone called “Ping” infringe on any copyrights or trademarks?
Dec
16
awarded  Student
Dec
16
comment Does a pong clone called “Ping” infringe on any copyrights or trademarks?
Okay, I admit, you have a very good point. However, there are two things that I feel the need to point out: (1) there are no good pong clones on the app store (at least no free ones), and (2) the original app I made was not a straight pong clone. I had another mode that involved a sort of rally system to allow the use of special moves, etc. It wasn't exactly vanilla Pong.
Dec
16
asked Does a pong clone called “Ping” infringe on any copyrights or trademarks?
Dec
16
awarded  Autobiographer