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May
24
answered Creating online game for android
May
24
answered Game resources storing
May
24
comment A* pathfinding for an isometric map
Usually when you put this onto a 2d map, you can remove the complexity of having links because you have x,y coordinates and can calculate the distance/cost between two positions. Really it doesn't matter if the distance between A1 and B1 is 1 or 160, because everything is at the same scale. Using 1 just makes everything on the back end easier. (damn, tried to add this to my above comment)
May
24
comment A* pathfinding for an isometric map
So in pure A*, nodes can be completely conceptual. This is because you create a "link" between nodes and the link itself knows the cost going from your start to your end. Thus there is only a path between two nodes if a link exists.
May
18
awarded  Teacher
May
18
answered Managing the base HP of a game
May
18
answered A* pathfinding for an isometric map