| bio | website | |
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| location | ||
| age | ||
| visits | member for | 1 year, 5 months |
| seen | Nov 12 '12 at 16:56 | |
| stats | profile views | 12 |
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Jan 13 |
awarded | Nice Question |
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Jan 5 |
awarded | Nice Question |
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Dec 30 |
awarded | Popular Question |
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Dec 19 |
awarded | Teacher |
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Oct 20 |
awarded | Popular Question |
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Oct 11 |
awarded | Popular Question |
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Sep 10 |
awarded | Notable Question |
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May 26 |
awarded | Popular Question |
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Jan 31 |
comment |
Is it legal to use car manufacturers' names in a game? +1 for that. They used that too in saints row. Some vehicles are easily recognized but their names are changed like the hummer or the murciélago. I think you avoid completely any legal consequences because designs of cars, clothes etc have very weak or no patent restrictions |
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Jan 29 |
answered | Using multiple shaders |
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Jan 23 |
accepted | glCreateShader causes segmentation fault |
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Jan 23 |
comment |
glCreateShader causes segmentation fault I followed SFML tutorial on their website. I'll accept your answer but how you create an opengl context? I'm having no luck with SDL as well |
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Jan 23 |
comment |
glCreateShader causes segmentation fault shouldn't the context be created when I call the constructor to sf::Window? |
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Jan 23 |
comment |
glCreateShader causes segmentation fault glewInit returns 1 and glewGetString(err) returns "1.6.0" |
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Jan 23 |
asked | glCreateShader causes segmentation fault |
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Jan 18 |
awarded | Enthusiast |
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Jan 11 |
accepted | Using multiple shaders |
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Jan 11 |
comment |
Using multiple shaders In terms of implementation, in every frame I use glUseProgram(1) and glUseProgram(2) to change shaders? How costly for performance is that? |
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Jan 11 |
asked | Using multiple shaders |
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Jan 6 |
comment |
How Plants vs Zombies animation is done? Is there any framework or library or editor for that? |