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Jul
1
reviewed Approve Are concurrent Update and Draw calls possible in XNA?
Jun
18
reviewed Reject Famous games written in Python
Jun
5
reviewed Approve Why are all OpenGL function calls prefixed with “q” in the Doom 3 source code?
Apr
19
reviewed Approve Problem with keyListener
Apr
19
reviewed Approve XNA game structure question
Apr
14
awarded  Good Answer
Apr
11
reviewed Edit Is there a trivial way to force SDL2 to render on resolution change or regain of focus after CTRL+ALT+DEL?
Apr
11
revised Is there a trivial way to force SDL2 to render on resolution change or regain of focus after CTRL+ALT+DEL?
Fixed tags.
Apr
6
reviewed Edit Help with the XYZ anchor in UDK 3
Apr
6
revised Help with the XYZ anchor in UDK 3
Fixed the title to use the proper acronym. Improved the question format.
Mar
27
reviewed Edit Licensing and commercial game development
Mar
27
revised Licensing and commercial game development
improved spelling, removed sign-off/greeting/hth
Mar
7
awarded  Nice Answer
Mar
2
comment Unity: DontDestroyOnLoad
@Byte56 Awake is called once in a script instance's lifetime, not on each scene change. So the first GameControl instance would assign itself to GameControl.control in its Awake and any further GameControl instances will destroy themselves in their Awakes.
Mar
1
comment Unity: DontDestroyOnLoad
The code would be more understandable if it just used else instead of else if (control != this). Cf. principle of least astonishment.
Feb
12
revised Unit Testing at Unity3D
"official" is a tiny bit misguiding here, added full name of the company
Jan
30
revised What's the fastest way checking if two moving AABBs intersect?
clarifiying the reflection of the vector
Jan
30
comment What's the fastest way checking if two moving AABBs intersect?
@GameAlchemist That would be collision response, and not so much collision detection (the question's original subject). But I like Paint, so check out the edit. :-)
Jan
30
revised What's the fastest way checking if two moving AABBs intersect?
added a little bit about collision response
Jan
29
revised What's the fastest way checking if two moving AABBs intersect?
noted the question was actually about 2 moving objects and added pseudo code