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2d
reviewed Edit Licensing and commercial game development
2d
revised Licensing and commercial game development
improved spelling, removed sign-off/greeting/hth
Mar
7
awarded  Nice Answer
Mar
2
comment Unity: DontDestroyOnLoad
@Byte56 Awake is called once in a script instance's lifetime, not on each scene change. So the first GameControl instance would assign itself to GameControl.control in its Awake and any further GameControl instances will destroy themselves in their Awakes.
Mar
1
comment Unity: DontDestroyOnLoad
The code would be more understandable if it just used else instead of else if (control != this). Cf. principle of least astonishment.
Feb
12
revised Unit Testing at Unity3D
"official" is a tiny bit misguiding here, added full name of the company
Jan
30
revised What's the fastest way checking if two moving AABBs intersect?
clarifiying the reflection of the vector
Jan
30
comment What's the fastest way checking if two moving AABBs intersect?
@GameAlchemist That would be collision response, and not so much collision detection (the question's original subject). But I like Paint, so check out the edit. :-)
Jan
30
revised What's the fastest way checking if two moving AABBs intersect?
added a little bit about collision response
Jan
29
revised What's the fastest way checking if two moving AABBs intersect?
noted the question was actually about 2 moving objects and added pseudo code
Jan
29
revised What's the fastest way checking if two moving AABBs intersect?
tags
Jan
29
revised What's the fastest way checking if two moving AABBs intersect?
added 12 characters in body
Jan
29
answered What's the fastest way checking if two moving AABBs intersect?
Dec
14
awarded  Yearling
Oct
28
comment Transmission implementation in a car game
I am reminded of this excellent in-depth tutorial: Car Physics for Games. At about one thirds in the article starts talking about engine force transmission.
Sep
30
awarded  Explainer
Jul
22
comment what is the simplest way to get player selection system like checkers in unity 3d c#
@xxfmxx Welcome to GD.SE! I rejected your edit to this answer. To thank someone for their answer, and if it satisfies your question, accept it by clicking the check mark next to it. If you want to ask for clarifications, do so by placing a comment (using the Add Comment button). If you want to add extra information, like your pictures, you could edit them into your original question. But you could also consider to start a new question if it is sufficiently different from this one.
Jul
22
reviewed Reject what is the simplest way to get player selection system like checkers in unity 3d c#
Jul
21
answered AI, Pathfinding - Searching Behavior
Jul
20
reviewed Approve OpenGL ES 2.0 Point Sprites Size