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Jul
22
comment what is the simplest way to get player selection system like checkers in unity 3d c#
@xxfmxx Welcome to GD.SE! I rejected your edit to this answer. To thank someone for their answer, and if it satisfies your question, accept it by clicking the check mark next to it. If you want to ask for clarifications, do so by placing a comment (using the Add Comment button). If you want to add extra information, like your pictures, you could edit them into your original question. But you could also consider to start a new question if it is sufficiently different from this one.
Jul
22
reviewed Reject suggested edit on what is the simplest way to get player selection system like checkers in unity 3d c#
Jul
21
answered AI, Pathfinding - Searching Behavior
Jul
20
reviewed Approve suggested edit on OpenGL ES 2.0 Point Sprites Size
Jun
24
awarded  Nice Answer
May
25
reviewed Approve suggested edit on Cocos2d-x Finding if a CCPoint is inside a sprite rect
Mar
31
awarded  Revival
Mar
30
answered Carve river beds into existing 3d procedural generated terrain
Jan
18
reviewed Reject suggested edit on Bezier Curves for visual programming node connectors
Jan
15
reviewed Approve suggested edit on when to use vertex array and when to use vbo
Jan
13
comment How does the Simple Stupid Funnel Algorithm work?
@Rolfcore Is the answer clear? If not, which parts need improvement?
Jan
6
revised How does A* pathfinding work?
Djikstra -> Dijkstra
Jan
4
revised How does the Simple Stupid Funnel Algorithm work?
fixed error
Jan
3
revised How does the Simple Stupid Funnel Algorithm work?
some formatting, clarification
Jan
3
revised How does the Simple Stupid Funnel Algorithm work?
deleted 43 characters in body; edited tags; edited title
Jan
3
answered How does the Simple Stupid Funnel Algorithm work?
Dec
14
awarded  Yearling
Oct
27
answered How to get all keys and values of the PlayerPrefs in Unity?
Jul
1
comment What are the pro/cons of Unity3D as a choice to make games?
@Katana314 Of course in C++11: for ( auto x : xs ).
Jun
19
awarded  Custodian