Reputation
3,092
Next tag badge:
71/100 score
6/20 answers
Badges
9 26
Newest
 Good Answer
Impact
~118k people reached

Jan
15
awarded  Good Answer
Dec
29
comment Efficient movement of units to different points with different speeds
That might be obvious to you, but it isn't to me. :-)
Dec
29
comment Efficient movement of units to different points with different speeds
That much is clear. However, I don't see why you think the shortest path from solving TSP won't give you the shortest time. Can you clarify?
Dec
28
comment Efficient movement of units to different points with different speeds
If you ignore unit collisions the number of units and their different speeds is irrelevant. You solve the TSP for your set of points once, and calculate for each unit from which starting point and in which direction the resulting shortest path should be travelled.
Dec
14
awarded  Yearling
Dec
12
reviewed Approve Randomize sound in Unity 5
Dec
12
revised Will an optional device type specific permission hide my game in the Play Store for those types of devices?
edited title
Nov
30
comment Diamond square algorithm
I'm sure one can make a modified version of diamond-square that works for hexagonal instead of square tiles, but that seems irrelevant to this question as you have noticed yourself ("[not] really a concern for me"). The problem seems to be you want to use a heightmap generation algorithm while predefining the height for specific vertices. I have to ask: Why the requirement of needing to work on a predefined landmass? Why can't you derive land and ocean cells after heightmap generation?
Nov
27
comment Formula to generate random enemies
What have you tried in making your code randomized?
Nov
27
revised Formula to generate random enemies
small grammar improvement and removed irrelevant tag
Nov
24
reviewed Edit How to set up Cocos2d-x for visual studio?
Nov
24
revised How to set up Cocos2d-x for visual studio?
Cleanup and formatting
Nov
17
reviewed Approve How can i convert non-canvas mesh collider object as canvas mesh collider object
Nov
17
reviewed Edit Networking/Packet Design
Nov
17
revised Networking/Packet Design
Removing Game-Design tag as it does not relate. Replaced with Programming tag.
Nov
17
reviewed Edit Load ads in splash screen?
Nov
17
revised Load ads in splash screen?
Removing Game-Design tag as it does not relate. Mathematics seemed like an odd choice as well. Added Programming and Monetization.
Nov
17
reviewed Approve Does the sound need to be fixed?
Nov
17
reviewed Approve How can I make terrain texturing look detailed both close-up and far away?
Oct
18
reviewed Approve Why is my screen black?