2,962 reputation
11127
bio website bordeen.blogspot.com
location Brazil
age 18
visits member for 2 years, 9 months
seen 3 hours ago

lots of ideas to code


1d
awarded  Curious
2d
answered Calculating angle a segment forms with a ray
2d
asked Is it a bad idea to couple action and animation?
Sep
16
revised How to make prefabs independent?
grammar
Sep
8
comment Setting Higher Z-Index for Sprite
LibGDX, Cocos2D or AndEngine? Choose just one tag @Siddharth, please
Sep
3
revised How to bind std::map to Lua with LuaBind
added 1 character in body
Aug
24
answered Changing Ogre3D terrain lighting in real time
Aug
21
comment Efficient way to calculate “vision cones” on 2D tile map?
I'd go with one of the permissive algorithms, see the table in the 8th page of the paper
Aug
12
reviewed Edit suggested edit on Why can't I load an image with a relative path in SDL2 on Linux?
Aug
12
revised Why can't I load an image with a relative path in SDL2 on Linux?
Formatted question and title
Aug
12
comment Does XNA/MonoGame have a text caching mechanism, or has an open source one been implemented?
Actually the SpriteFont will be interpreted on the pipeline stage and will be converted to a bitmap font.
Aug
7
revised How to represent a map in a top-down perspective game with low algorithm complexity?
better title, less typos
Aug
7
answered How to rotate a sprite on circle in android using Libgdx
Aug
5
reviewed Approve suggested edit on Does `yield return false;` have special meaning in Unity3d C# scripts?
Aug
5
comment Ensuring that a randomly generated galaxy wont place stars inside one another?
I could write an answer on this, but I'm just leaving some keywords here, so people looking for this on the future can know what to search: Poisson-disc distribution point scattering pseudo-random distribution
Aug
4
answered How do I generalise Bresenham's line algorithm to floating-point endpoints?
Aug
3
comment How do I generalise Bresenham's line algorithm to floating-point endpoints?
In case the link goes offline, just google for "A faster voxel traversal algorithm for raytracing"
Jul
31
revised scene2d wiki description
added 228 characters in body
Jul
31
awarded  Tag Editor
Jul
31
revised scene2d wiki excerpt
added 58 characters in body