| bio | website | twitter.com/Gtoknu |
|---|---|---|
| location | Brazil | |
| age | 16 | |
| visits | member for | 1 year, 5 months |
| seen | Mar 23 at 5:06 | |
| stats | profile views | 317 |
The one who dropped out of the school to make games
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Mar 18 |
awarded | Popular Question |
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Mar 6 |
awarded | Good Answer |
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Feb 10 |
comment |
Generate random starting points at same distance between them +1, I would go with this :) |
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Feb 10 |
comment |
How can I map thumbsticks to cardinal directions? Omg, people are all over "DON'T PREOPTIMIZE, KEEP IT SIMPLE, STUPID" and then go back on their sayings. Anyway, @NicolBolas voting on a question isn't to say if the question was or not useful? If you're against my answer, downvote me, not the OP. |
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Feb 10 |
answered | Smooth Sprite Movement - Don't Add Velocity to Position? |
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Jan 13 |
comment |
Moving player in Box2d without forces Note: this is in C++, but should be easy to understand and use in AS3. |
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Jan 13 |
answered | Moving player in Box2d without forces |
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Jan 6 |
revised |
Component / Entity-based design => no inheritance at all? Fixed broken link |
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Jan 6 |
suggested | suggested edit on Component / Entity-based design => no inheritance at all? |
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Jan 1 |
comment |
Creating Rectangle-based buttons with OnClick events events do have parameters too. And it's better to register a delegate, than use a generic action. this way you have a well defined event |
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Dec 26 |
revised |
Starting Java 2D Platformer using LWJGL Updated slick website and wiki page links |
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Dec 26 |
suggested | suggested edit on Starting Java 2D Platformer using LWJGL |
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Dec 17 |
comment |
Mesh with quads to triangle mesh 24 indices... wow thats a very cool ngon |
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Dec 17 |
comment |
How do I make a more or less realistic water surface? I'm not sure, but probably Zelda Windwaker just use a plane with animated textures. or even, one plane for the blue, and several moving little planes textured with the waves. |
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Dec 14 |
awarded | Yearling |
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Dec 13 |
comment |
Clutter for game GUI @tjameson why do you prefer C so much against C++? |
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Dec 12 |
comment |
How do I cap rendering of tiles in a 2D game with SDL? and here is what is double buffer about forum.gpwiki.org//viewtopic.php?p=5783#p5783 |
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Dec 12 |
comment |
How do I cap rendering of tiles in a 2D game with SDL? See if on the SDL_SetVideoMode parameters you're passing the flag SDL_DOUBLEBUF. That will say if you're using double buffer or not. |
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Dec 12 |
comment |
Clutter for game GUI "Having only written a simple 3d game for a class project", "I'd like to get started on a bigger project", "I'm writing a MMORPG" Well, that escalated quickly! |
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Dec 12 |
comment |
Sprites rendering blurry with velocity So shouldn't new Vector2((int)Math.Round(p.X-0.5f), (int)Math.Round(p.Y-0.5f))) do the deal? |