2,148 reputation
922
bio website twitter.com/Gtoknu
location Brazil
age 16
visits member for 1 year, 5 months
seen Mar 23 at 5:06
stats profile views 317

The one who dropped out of the school to make games


Mar
18
awarded  Popular Question
Mar
6
awarded  Good Answer
Feb
10
comment Generate random starting points at same distance between them
+1, I would go with this :)
Feb
10
comment How can I map thumbsticks to cardinal directions?
Omg, people are all over "DON'T PREOPTIMIZE, KEEP IT SIMPLE, STUPID" and then go back on their sayings. Anyway, @NicolBolas voting on a question isn't to say if the question was or not useful? If you're against my answer, downvote me, not the OP.
Feb
10
answered Smooth Sprite Movement - Don't Add Velocity to Position?
Jan
13
comment Moving player in Box2d without forces
Note: this is in C++, but should be easy to understand and use in AS3.
Jan
13
answered Moving player in Box2d without forces
Jan
6
revised Component / Entity-based design => no inheritance at all?
Fixed broken link
Jan
6
suggested suggested edit on Component / Entity-based design => no inheritance at all?
Jan
1
comment Creating Rectangle-based buttons with OnClick events
events do have parameters too. And it's better to register a delegate, than use a generic action. this way you have a well defined event
Dec
26
revised Starting Java 2D Platformer using LWJGL
Updated slick website and wiki page links
Dec
26
suggested suggested edit on Starting Java 2D Platformer using LWJGL
Dec
17
comment Mesh with quads to triangle mesh
24 indices... wow thats a very cool ngon
Dec
17
comment How do I make a more or less realistic water surface?
I'm not sure, but probably Zelda Windwaker just use a plane with animated textures. or even, one plane for the blue, and several moving little planes textured with the waves.
Dec
14
awarded  Yearling
Dec
13
comment Clutter for game GUI
@tjameson why do you prefer C so much against C++?
Dec
12
comment How do I cap rendering of tiles in a 2D game with SDL?
and here is what is double buffer about forum.gpwiki.org//viewtopic.php?p=5783#p5783
Dec
12
comment How do I cap rendering of tiles in a 2D game with SDL?
See if on the SDL_SetVideoMode parameters you're passing the flag SDL_DOUBLEBUF. That will say if you're using double buffer or not.
Dec
12
comment Clutter for game GUI
"Having only written a simple 3d game for a class project", "I'd like to get started on a bigger project", "I'm writing a MMORPG" Well, that escalated quickly!
Dec
12
comment Sprites rendering blurry with velocity
So shouldn't new Vector2((int)Math.Round(p.X-0.5f), (int)Math.Round(p.Y-0.5f))) do the deal?