1,726 reputation
1328
bio website pekalicious.com
location New York, United States
age 30
visits member for 4 years, 2 months
seen Sep 3 at 0:51

I love solving problems; even if there is none, I pretend I'm solving one anyway.

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Aug
20
revised Pickup another book or submerge into XNA
wrong book
Aug
20
answered Pickup another book or submerge into XNA
Aug
19
comment How do we keep ourselves from being sued for unknown patent infringements?
Awesome and bare-to-the-bones honest answer. Here is my +1 sir.
Aug
19
answered Data structures in older games
Aug
19
answered XNA Entity Component Design: Lost on how to include Sprite Animation
Aug
19
comment Rendering multiple RenderTargets to the screen
OK, multiple render targets are supported for XBOX, so forget about that part of the question (source: msdn.microsoft.com/en-us/library/… )
Aug
19
asked Rendering multiple RenderTargets to the screen
Aug
19
answered how to get the current location in the map surface - slick 2D
Aug
19
revised How do I get the current location when using slick 2D library?
added 191 characters in body
Aug
19
comment How to properly handle the landing part in a jump animation
Liked the 2nd case. Seems very flexible because the ghost bounding box can be set far away depending on the speed of the character!
Aug
19
revised How do I get the current location when using slick 2D library?
added 942 characters in body
Aug
19
answered How do I get the current location when using slick 2D library?
Aug
15
answered JFrame for Java game?
Aug
8
awarded  Commentator
Aug
8
comment Is there a good way to get pixel-perfect collision detection in XNA?
Yeah, coming from a Java background, I still need to learn a lot of C# tricks.. ;)
Aug
8
awarded  Enlightened
Aug
8
awarded  Nice Answer
Jul
26
comment Is there a good way to get pixel-perfect collision detection in XNA?
Yes, I forgot about that! The code does not take transformation into consideration. Right now I don't have the time to edit, but you can have a look at the Collision Transformed sample until I do: create.msdn.com/en-US/education/catalog/tutorial/…
Jul
25
revised Is there a good way to get pixel-perfect collision detection in XNA?
forgot to change the type of the arrays
Jul
25
answered Is there a good way to get pixel-perfect collision detection in XNA?