| bio | website | pekalicious.com |
|---|---|---|
| location | New York, United States | |
| age | 29 | |
| visits | member for | 2 years, 10 months |
| seen | 1 hour ago | |
| stats | profile views | 100 |
I love solving problems; even if there is none, I pretend I'm solving one anyway.
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Aug 8 |
comment |
Is there a good way to get pixel-perfect collision detection in XNA? Yeah, coming from a Java background, I still need to learn a lot of C# tricks.. ;) |
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Aug 8 |
awarded | Enlightened |
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Aug 8 |
awarded | Nice Answer |
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Jul 26 |
comment |
Is there a good way to get pixel-perfect collision detection in XNA? Yes, I forgot about that! The code does not take transformation into consideration. Right now I don't have the time to edit, but you can have a look at the Collision Transformed sample until I do: create.msdn.com/en-US/education/catalog/tutorial/… |
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Jul 25 |
revised |
Is there a good way to get pixel-perfect collision detection in XNA? forgot to change the type of the arrays |
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Jul 25 |
answered | Is there a good way to get pixel-perfect collision detection in XNA? |
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Jul 15 |
awarded | Yearling |
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May 30 |
comment |
Efficient Way of Creating Menus in XNA @GleasSpty PlayerIndex? playerIndex means that the value of playerIndex (that is of type PlayerIndex enumeration) can be null. |
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May 18 |
awarded | Popular Question |
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Apr 4 |
awarded | Nice Question |
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Mar 26 |
revised |
Interesting/Innovative Open Source tools for indie games added 63 characters in body |
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Mar 26 |
answered | Interesting/Innovative Open Source tools for indie games |
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Mar 21 |
awarded | Teacher |
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Mar 20 |
answered | Is it possible to program the entire logic and flow of a game without ever touching a graphic's engine? |
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Mar 13 |
comment |
A game community equivalent to IMDb Pro? erm... music tag? |
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Mar 6 |
accepted | How to store a shmup level? |
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Mar 3 |
comment |
How to store a shmup level? I already use bezier curves to store enemy movements (which is also serialized in xml). I'm mainly using XML because both .NET and XNA have built-in support for serialization/deserialization. LUA script sounds good but it will require more work. However, I always planned on using it, so after I finish some basic engine, I'll definitely look into it. Finallt, rhe idea of spawning a wave after a previous one sounds interesting. |
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Mar 3 |
asked | How to store a shmup level? |
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Jul 23 |
asked | XNA: Deforming/Destroying a model |
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Jul 18 |
comment |
XNA: Stream loading a HUGE 2D world map Thank you. Very nicely said. I would like to make a suggestion, if you know: could you describe how would the loading of tiles be done in a thread. I imagine that loading 3 800x600 tiles at once would pause slightly the game. |