1,736 reputation
1428
bio website pekalicious.com
location New York, United States
age 30
visits member for 4 years, 3 months
seen Oct 18 at 23:32

I love solving problems; even if there is none, I pretend I'm solving one anyway.

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Aug
25
comment Create a body of an irregular 2D sprite in Farseer
See my answer ;)
Aug
25
answered Create a body of an irregular 2D sprite in Farseer
Aug
25
comment Drawing slope lines in a confined space
too...many...magic..numbers..... head explodes
Aug
25
comment Create a body of an irregular 2D sprite in Farseer
I haven't used Farseer, but for Box2D you usually triangulate a complex polygon.
Aug
24
comment 3D Side-Scrolling Shooter: to use or not to use Lua scripting?
Yes, basically Game = Content (textures, enemies, levels, scripts, menus, etc) + Engine (rendering sys, physics sys, sound sys, etc). Anything that can be externalized to data should. Period.
Aug
24
answered 3D Side-Scrolling Shooter: to use or not to use Lua scripting?
Aug
23
comment Recording the gameplay in the game itself?
I think most games do this (Starcraft for one definitely does). However, you must make sure that your simulation is totally deterministic, that is, giving a certain set of inputs you will ALWAYS have the same output. Additionally, your replay data is significantly smaller and shareable.
Aug
21
comment How should I approach architecting a data-driven shoot-em-up?
Oh, OK.. I see..
Aug
21
comment How do I make objects move along a path?
+1 for the boids
Aug
21
comment Rendering multiple RenderTargets to the screen
My texture images are PNG files. So I guess they do have alpha channels. As for clearing the transparency, I don't know what you mean. I don't think I do something explicitly; I just draw the textures.
Aug
20
awarded  Organizer
Aug
20
revised What's the difference with how Box2D and Farseer behave in terms of collisions?
edited tags
Aug
20
revised How can I make water appear darker with depth, like in Minecraft?
edited tags
Aug
20
comment How can I make water appear darker with depth, like in Minecraft?
Maybe it's an additive blend effect applied only on the water cubes? Again, this should be easy since the material is semi-transparent.
Aug
20
comment How can I make water appear darker with depth, like in Minecraft?
Isn't this done automagically since the material of the water cube is semi-transparent?
Aug
20
answered deciding user movement path - slick 2D
Aug
20
comment Rendering multiple RenderTargets to the screen
I added a method for the DeviceCreated event and tested setting all the different options of RenderTargetUsage with no luck. :/
Aug
20
awarded  Cleanup
Aug
20
revised Pickup another book or submerge into XNA
added 42 characters in body
Aug
20
revised Pickup another book or submerge into XNA
rolled back to a previous revision