1,356 reputation
920
bio website pekalicious.com
location New York, United States
age 29
visits member for 2 years, 10 months
seen 1 hour ago
stats profile views 100

I love solving problems; even if there is none, I pretend I'm solving one anyway.

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Aug
8
comment Is there a good way to get pixel-perfect collision detection in XNA?
Yeah, coming from a Java background, I still need to learn a lot of C# tricks.. ;)
Aug
8
awarded  Enlightened
Aug
8
awarded  Nice Answer
Jul
26
comment Is there a good way to get pixel-perfect collision detection in XNA?
Yes, I forgot about that! The code does not take transformation into consideration. Right now I don't have the time to edit, but you can have a look at the Collision Transformed sample until I do: create.msdn.com/en-US/education/catalog/tutorial/…
Jul
25
revised Is there a good way to get pixel-perfect collision detection in XNA?
forgot to change the type of the arrays
Jul
25
answered Is there a good way to get pixel-perfect collision detection in XNA?
Jul
15
awarded  Yearling
May
30
comment Efficient Way of Creating Menus in XNA
@GleasSpty PlayerIndex? playerIndex means that the value of playerIndex (that is of type PlayerIndex enumeration) can be null.
May
18
awarded  Popular Question
Apr
4
awarded  Nice Question
Mar
26
revised Interesting/Innovative Open Source tools for indie games
added 63 characters in body
Mar
26
answered Interesting/Innovative Open Source tools for indie games
Mar
21
awarded  Teacher
Mar
20
answered Is it possible to program the entire logic and flow of a game without ever touching a graphic's engine?
Mar
13
comment A game community equivalent to IMDb Pro?
erm... music tag?
Mar
6
accepted How to store a shmup level?
Mar
3
comment How to store a shmup level?
I already use bezier curves to store enemy movements (which is also serialized in xml). I'm mainly using XML because both .NET and XNA have built-in support for serialization/deserialization. LUA script sounds good but it will require more work. However, I always planned on using it, so after I finish some basic engine, I'll definitely look into it. Finallt, rhe idea of spawning a wave after a previous one sounds interesting.
Mar
3
asked How to store a shmup level?
Jul
23
asked XNA: Deforming/Destroying a model
Jul
18
comment XNA: Stream loading a HUGE 2D world map
Thank you. Very nicely said. I would like to make a suggestion, if you know: could you describe how would the loading of tiles be done in a thread. I imagine that loading 3 800x600 tiles at once would pause slightly the game.