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Aug
27
comment Rendering multiple RenderTargets to the screen
The Format attribute of the RenderTarget was Color, but I wasn't clearing to Color.Transparent (I didn't even know there was such a color!). So once I did that it worked like a charm!
Aug
27
accepted Rendering multiple RenderTargets to the screen
Aug
25
comment Java collections and managing simultaneous operations / concurrency (java.util.ConcurrentModificationException)
+1 for the isDeleted (although I use the isAlive). Plus you get to reuse dead game entities with an Entity Pool ;)
Aug
25
comment Why does this code work for a stationary object, but not a moving one?
How about showing us what the createEnemyBullet() does?
Aug
25
comment Create a body of an irregular 2D sprite in Farseer
See my answer ;)
Aug
25
answered Create a body of an irregular 2D sprite in Farseer
Aug
25
comment Drawing slope lines in a confined space
too...many...magic..numbers..... head explodes
Aug
25
comment Create a body of an irregular 2D sprite in Farseer
I haven't used Farseer, but for Box2D you usually triangulate a complex polygon.
Aug
24
comment 3D Side-Scrolling Shooter: to use or not to use Lua scripting?
Yes, basically Game = Content (textures, enemies, levels, scripts, menus, etc) + Engine (rendering sys, physics sys, sound sys, etc). Anything that can be externalized to data should. Period.
Aug
24
answered 3D Side-Scrolling Shooter: to use or not to use Lua scripting?
Aug
23
comment Recording the gameplay in the game itself?
I think most games do this (Starcraft for one definitely does). However, you must make sure that your simulation is totally deterministic, that is, giving a certain set of inputs you will ALWAYS have the same output. Additionally, your replay data is significantly smaller and shareable.
Aug
21
comment How should I approach architecting a data-driven shoot-em-up?
Oh, OK.. I see..
Aug
21
comment How do I make objects move along a path?
+1 for the boids
Aug
21
comment Rendering multiple RenderTargets to the screen
My texture images are PNG files. So I guess they do have alpha channels. As for clearing the transparency, I don't know what you mean. I don't think I do something explicitly; I just draw the textures.
Aug
20
awarded  Organizer
Aug
20
revised What's the difference with how Box2D and Farseer behave in terms of collisions?
edited tags
Aug
20
revised How can I make water appear darker with depth, like in Minecraft?
edited tags
Aug
20
comment How can I make water appear darker with depth, like in Minecraft?
Maybe it's an additive blend effect applied only on the water cubes? Again, this should be easy since the material is semi-transparent.
Aug
20
comment How can I make water appear darker with depth, like in Minecraft?
Isn't this done automagically since the material of the water cube is semi-transparent?
Aug
20
answered deciding user movement path - slick 2D