1,751 reputation
1429
bio website pekalicious.com
location New York, United States
age 31
visits member for 4 years, 5 months
seen 17 hours ago

I love solving problems; even if there is none, I pretend I'm solving one anyway.

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Sep
30
asked Best portable console platform for game development?
Sep
29
comment How should I approach AI for Spades game?
No disagreement there.
Sep
29
answered How should I approach AI for Spades game?
Sep
28
comment is it possible to use c# GUI toolbox in an XNA app?
@CC Ricers First line in the Notes: "this project is no longer maintained or developed" :/
Sep
28
comment Which software to keep track of my project?
I've never heard of Redmine. I'll give it a look. In the mean time, have a look in TracPlugins: trac.edgewall.org/wiki/TracPlugins maybe you can find something there. Personally, if you use Trac with a repository, then you can configure it to have the same accounts as the SVN repo. At least that is what I do.
Sep
26
comment Fixed time step vs Variable time step
I wouldn't say that variable time step is easier to code exactly because with fixed time step you "don't have to confuse all calculations with timeElapsed variable everywhere". Not that it's that hard, but I wouldn't add "easier to code" as a pro.
Sep
26
answered Is there a library or a framework that handles networking in an RTS?
Sep
17
comment XNA game randomly drops to 40fps
Why are you setting the TargetElapsedTime when you don't have a Fixed Time Step?
Sep
16
comment Game engine and data driven design
+1 "forcing a programmer to exist in the iteration loop for a designer's job" Exactly! Programmers code, designers design. The more you separate these jobs, the more parallel they become (and thus reducing development time).
Sep
16
comment Game engine and data driven design
@Amumu start using Ant for your Java projects and you'll see the same thing (NetBeans uses Ant automatically) you see in make.
Sep
16
revised How do I employ an arcball to allow the user to look around the screen?
just added hyperlinked the URL
Sep
16
suggested approved edit on How do I employ an arcball to allow the user to look around the screen?
Sep
15
comment Object updates, internal vs external?
@Joe yes, I'm working on C# (no bare functions), no, the systems are not singletons. And they are not managers of only one set of components. Components and Systems are a many-to-many relationship: a system can handle more than one type of components and components can be handled by more than one system.
Sep
14
comment How would you structure a weapon class such that it works for many types of weapons?
-1 for exactly what Josh said. Therefore, +1 to Josh :P
Sep
14
revised Object updates, internal vs external?
added 965 characters in body
Sep
14
comment Object updates, internal vs external?
Yes, I was going to add an example, but for some reason I forgot! :P Let me go and do that now...
Sep
14
comment Object updates, internal vs external?
OK, I updated my answer to make it more clear why I choose component-based system from an OO perspective.
Sep
14
revised Object updates, internal vs external?
added 1981 characters in body
Sep
14
comment Object updates, internal vs external?
OK, I'm getting mixed signals here... This answer has been downvoted 3 times and upvoted 3 times... Time to make some changes in my answer...
Sep
13
comment Object updates, internal vs external?
The most voted answer in this question starts "There is no simple answer. As with most things in programming, it's a trade off." The second link provides one of many solutions. In fact, it advocates the exact opposite of that answer. Maybe I should edit my answer to make it more clear. But then again, maybe this won't change the negative votes :P