1,711 reputation
1227
bio website pekalicious.com
location New York, United States
age 30
visits member for 3 years, 9 months
seen Apr 13 at 20:35

I love solving problems; even if there is none, I pretend I'm solving one anyway.

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Sep
17
comment XNA game randomly drops to 40fps
Why are you setting the TargetElapsedTime when you don't have a Fixed Time Step?
Sep
16
comment Game engine and data driven design
+1 "forcing a programmer to exist in the iteration loop for a designer's job" Exactly! Programmers code, designers design. The more you separate these jobs, the more parallel they become (and thus reducing development time).
Sep
16
comment Game engine and data driven design
@Amumu start using Ant for your Java projects and you'll see the same thing (NetBeans uses Ant automatically) you see in make.
Sep
16
revised How do I employ an arcball to allow the user to look around the screen?
just added hyperlinked the URL
Sep
16
suggested suggested edit on How do I employ an arcball to allow the user to look around the screen?
Sep
15
comment Object updates, internal vs external?
@Joe yes, I'm working on C# (no bare functions), no, the systems are not singletons. And they are not managers of only one set of components. Components and Systems are a many-to-many relationship: a system can handle more than one type of components and components can be handled by more than one system.
Sep
14
comment How would you structure a weapon class such that it works for many types of weapons?
-1 for exactly what Josh said. Therefore, +1 to Josh :P
Sep
14
revised Object updates, internal vs external?
added 965 characters in body
Sep
14
comment Object updates, internal vs external?
Yes, I was going to add an example, but for some reason I forgot! :P Let me go and do that now...
Sep
14
comment Object updates, internal vs external?
OK, I updated my answer to make it more clear why I choose component-based system from an OO perspective.
Sep
14
revised Object updates, internal vs external?
added 1981 characters in body
Sep
14
comment Object updates, internal vs external?
OK, I'm getting mixed signals here... This answer has been downvoted 3 times and upvoted 3 times... Time to make some changes in my answer...
Sep
13
comment Object updates, internal vs external?
The most voted answer in this question starts "There is no simple answer. As with most things in programming, it's a trade off." The second link provides one of many solutions. In fact, it advocates the exact opposite of that answer. Maybe I should edit my answer to make it more clear. But then again, maybe this won't change the negative votes :P
Sep
13
comment Object updates, internal vs external?
The second link provides an extensive tutorial of why the behavior of game entities should be externalized to Entity Systems. Artemis follows the exact same architecture.
Sep
13
comment Converting a Flash animation to Silverlight
I haven't played a video myself, but according to this: msdn.microsoft.com/en-us/library/bb417503.aspx#ID4EIFAC XNA 4.0 supports video playback. A quick search revealed that video playback started at 3.1: google.com/search?q=xna video playback
Sep
13
answered Object updates, internal vs external?
Sep
13
comment Polygon editor to draw collision data over image
I'm not sure what you are asking, but, can't you draw a polygon on top of an entity image with MS Paint?
Sep
12
revised Bitmap to Texture2D problem with colors
grammar, syntax, etc...
Sep
12
suggested suggested edit on Bitmap to Texture2D problem with colors
Sep
12
comment Free AAA RTS engine SDK?
Yes, it is for creating AI clients. The OP didn't say anything about changing in-game behavior of units.