| bio | website | pekalicious.com |
|---|---|---|
| location | New York, United States | |
| age | 29 | |
| visits | member for | 2 years, 11 months |
| seen | 10 hours ago | |
| stats | profile views | 102 |
I love solving problems; even if there is none, I pretend I'm solving one anyway.
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Jan 23 |
asked | Procedural… house with rooms generator |
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Jan 2 |
awarded | Necromancer |
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Dec 30 |
awarded | Popular Question |
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Dec 25 |
awarded | Taxonomist |
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Dec 3 |
awarded | Popular Question |
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Jul 19 |
awarded | Notable Question |
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Jul 14 |
awarded | Yearling |
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Jun 8 |
awarded | Caucus |
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Apr 15 |
awarded | Necromancer |
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Dec 16 |
awarded | Nice Question |
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Dec 1 |
answered | How to Effectively Create Bullet Patterns |
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Oct 19 |
comment |
How do I organize my game into multiple classes in C#? Could you maybe be more clear about the difference between Input and InputHandler? Maybe show some pseudocode. This seems very interesting. |
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Oct 19 |
comment |
How do I prevent flickering when drawing to a JPanel? +1 I too manually wrote double buffering. |
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Oct 3 |
comment |
How do I create an installer for my XNA demo? Here is another installer tool that you might want to add for completeness: Advanced Installer (advancedinstaller.com). A lot of things can be done with the user interface and for simple projects it's enough. Haven't used it for anything complex. The freeware edition has almost anything a simple project needs, so I was fine with that. |
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Oct 3 |
comment |
What path finding algorithms are there? I think the link is broken. Maybe this is the correct one: scalablegamedesign.cs.colorado.edu/gamewiki/index.php/… |
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Oct 3 |
comment |
What path finding algorithms are there? +1 for adding Amit before I did :P |
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Oct 3 |
comment |
Question about “Entity System” design I agree that a simple implementation for a simple game is not bad. But he is already building quite a hierarchy. It won't be long till he reaches inheritance-hell. Plus, I don't believe component-based systems are that hard to grasp. There are many was to architect one, from the most basic ones (components = data + behavior) to more complex ones (components + systems). |
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Oct 1 |
comment |
Implementing recoil in a realistic and balanced way? @Daniel Let's just say that I agree about the skill of the shooter :P |
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Oct 1 |
revised |
How to get started in Card Games made the title little more clear |
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Oct 1 |
suggested | suggested edit on How to get started in Card Games |