1,721 reputation
1328
bio website pekalicious.com
location New York, United States
age 30
visits member for 4 years
seen Jul 27 at 17:23

I love solving problems; even if there is none, I pretend I'm solving one anyway.

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Mar
11
comment Skeletal animation with Unity2D?
When you say "I used to use skeletal systems", do you mean in non-Unity projects? Because Unity does have some 2D skeleton animation tools in the Asset Store. Have you looked at them?
Mar
9
awarded  Citizen Patrol
Feb
21
awarded  Notable Question
Jan
17
awarded  Popular Question
Dec
28
accepted Procedural… house with rooms generator
Nov
8
awarded  Popular Question
Aug
26
awarded  Nice Answer
Aug
26
revised Procedural… house with rooms generator
added screenshot with doors
Aug
20
awarded  Necromancer
Jul
14
awarded  Yearling
Jun
27
awarded  Self-Learner
Jun
26
comment Procedural… house with rooms generator
@Byte56 Done. Just to be clear, I did that because I didn't want to get credit since I only did what other people suggested. I understand though why that isn't ideal for the site's format, so, I added my answer.
Jun
26
answered Procedural… house with rooms generator
Jun
14
awarded  Caucus
Jun
7
comment Game state and input handling in component-based entity systems
@Coyote I hate to bother you about this (and really wish SO had private messages), but do you, by any chance, have written any documentation on your implementation? Even a rough diagram would be helpful. Thanks!
May
26
awarded  Nice Answer
May
20
awarded  Favorite Question
May
19
revised Procedural… house with rooms generator
Added clickable images
May
14
comment Game state and input handling in component-based entity systems
@Coyote That'll be great! Thank you so much!
May
14
comment Game state and input handling in component-based entity systems
Oh, sorry, I deleted it because I didn't articulated my question good enough. Anyway, I was basically looking for more information about the system you are describing here. Do you have any articles/books/blog posts that might contain a more detailed description of this system? The closest thing I could find was this: gamedev.net/blog/355/…