| bio | website | pekalicious.com |
|---|---|---|
| location | New York, United States | |
| age | 29 | |
| visits | member for | 2 years, 10 months |
| seen | yesterday | |
| stats | profile views | 100 |
I love solving problems; even if there is none, I pretend I'm solving one anyway.
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May 20 |
awarded | Favorite Question |
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May 19 |
accepted | Procedural… house with rooms generator |
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May 19 |
revised |
Procedural… house with rooms generator Added clickable images |
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May 14 |
comment |
Game state and input handling in component-based entity systems @Coyote That'll be great! Thank you so much! |
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May 14 |
comment |
Game state and input handling in component-based entity systems Oh, sorry, I deleted it because I didn't articulated my question good enough. Anyway, I was basically looking for more information about the system you are describing here. Do you have any articles/books/blog posts that might contain a more detailed description of this system? The closest thing I could find was this: gamedev.net/blog/355/… |
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May 12 |
awarded | Popular Question |
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May 10 |
comment |
Game state and input handling in component-based entity systems Hey @Coyote, this system sounds very interesting. Could you maybe provide some more information by answering this question? Thanks! |
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Jan 31 |
awarded | Good Question |
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Jan 27 |
comment |
Procedural… house with rooms generator yeah, I was hoping that I was missing something. My first approach was with using A* to figure out how to fit the rooms in a given space, but it was lacking logic for the halls. Now I am thinking that I can use BSP to place halls, and then use A* to the blocks. The thing I'm mostly worried about is that it might be too expensive and not always produce a result. But I'll have to test this first. Maybe it won't be as bad? |
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Jan 27 |
revised |
Procedural… house with rooms generator edited body |
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Jan 27 |
revised |
Procedural… house with rooms generator added 222 characters in body |
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Jan 27 |
comment |
Procedural… house with rooms generator That's where my research resulted, in space partitioning. Your example with code gave me a very very good start. I'm currently reading on algorithms. One question though: one of my requirements is that rooms are predefined (i.e. there are 2x2 rooms with one door, 1x1 with two doors, but no 2x2 with three doors), so I cannot start partitioning and then decide on where I will place doors. I think I have to keep in mind my limitations while I'm partitioning. Do you have a suggest for how I would go about this? In any case, thank you very much for your answer and effort! |
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Jan 23 |
awarded | Nice Question |
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Jan 23 |
revised |
Procedural… house with rooms generator edited body |
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Jan 23 |
revised |
Procedural… house with rooms generator added 76 characters in body |
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Jan 23 |
comment |
Procedural… house with rooms generator @TrevorPowell hahahahahaha! good question! I've edited the question ;) |
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Jan 23 |
revised |
Procedural… house with rooms generator added 287 characters in body |
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Jan 23 |
asked | Procedural… house with rooms generator |
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Jan 2 |
awarded | Necromancer |
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Dec 30 |
awarded | Popular Question |