1,756 reputation
1429
bio website pekalicious.com
location New York, United States
age 31
visits member for 4 years, 5 months
seen Dec 17 at 18:00

I love solving problems; even if there is none, I pretend I'm solving one anyway.

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Dec
10
awarded  Excavator
Dec
4
comment Is there a library or a framework that handles networking in an RTS?
Thanks, updated the link. Wait..... AltDevBlog is dead?? :( Not that I'm really surprised tbh.
Dec
4
revised Is there a library or a framework that handles networking in an RTS?
Updated broken link
Sep
28
awarded  Good Answer
Jul
14
awarded  Yearling
Jul
2
awarded  Curious
Apr
27
comment Unity: Instantiate an object respecting the prefab's default rotation
GameObject instance = (GameObject) Instantiate(myPrefab, myPrefab.transform.position, myPrefab.transform.rotation) ?
Apr
2
answered How to know when all 2d rigid bodies have stopped in unity3d?
Mar
30
comment Can animation parameters only be changed in scripts?
Have you tried creating a state that you transition to every time Shooting is set to true?
Mar
28
comment techniques for an AI for a highly cramped turn-based tactics game
I see. I'll do some research during the weekend too and come back with some ideas.
Mar
27
comment Unity objects not rotating around pivot point
@Blue could you make your comment into an answer so this question can be flagged as answered after David has accepted it? Thanks.
Mar
27
answered How can I get multiple sprites on a Unity2D Sprite Renderer
Mar
27
comment How do I add a Rigid body and a box collider component to a Texture2D?
@gamenewdev I have a feeling that did not answer your question..
Mar
27
revised Compute world position by walking N units along spline?
Included a line in the code segment.
Mar
27
suggested approved edit on Compute world position by walking N units along spline?
Mar
27
comment unity rts on mobile : how can units find each other as simple as possible
Silly question: Does it matter whether a tile has 1 or 1000 enemy units? Because if not, then you can create a model of the map that contains a list of players in each tile and then check against that. So, no matter how many units of player 1 are in a tile, it's still only player 1 in the new map model.
Mar
27
answered Unity 2d: How stop movement when object hit a wall
Mar
26
answered How do I add a Rigid body and a box collider component to a Texture2D?
Mar
22
answered techniques for an AI for a highly cramped turn-based tactics game
Mar
13
comment How to create a new GameObject, without adding it to the scene?
Sorry, didn't catch that. Curious to see the solution to this.