| bio | website | vatula.tumblr.com |
|---|---|---|
| location | Kherson, Ukraine | |
| age | 28 | |
| visits | member for | 1 year, 5 months |
| seen | Jan 23 at 3:20 | |
| stats | profile views | 5 |
Passionate software developer
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Jan 23 |
awarded | Popular Question |
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Nov 24 |
awarded | Popular Question |
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Jan 2 |
comment |
How to draw only visible models of the game? It actually worked! :D I’m storing BoundingSphere in Tag property of the ModelContent in my pipeline processor as you suggested. |
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Jan 2 |
comment |
How to draw only visible models of the game? Yeah, few minutes ago I read about performance issues related to non-aligned bounding boxes on create.msdn forum. AABB is a bit harder to implement so BoundingSphere, been invariant to rotation, is in good balance between performance and simplicity. Thank you again, David :) |
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Jan 2 |
comment |
How to draw only visible models of the game? @ciaran David answered my question already. But thank you for the link, hope that means that using BoundingBox will improve performance to some extent :) |
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Jan 2 |
accepted | How to draw only visible models of the game? |
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Jan 2 |
comment |
How to draw only visible models of the game? That’s perfect. My models are more like cubes so I probably try to create BoundingBox but that does not change your answer in no way. Thank you. |
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Jan 2 |
comment |
How to draw only visible models of the game? @stephelton Searching for answers with search engines implies that you have clearly defined your question. I didn’t knew my problem is somehow related to collision detection :) |
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Jan 2 |
asked | How to draw only visible models of the game? |
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Dec 21 |
awarded | Teacher |
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Dec 21 |
answered | Shader issues when creating projection using CreateOrthographicOffCenter instead of CreateOrthographic |
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Dec 21 |
comment |
Shader issues when creating projection using CreateOrthographicOffCenter instead of CreateOrthographic @r2d2rigo I know. But that doesn’t change anything. Without rotation modification model will stay dark. But except for that, it will be also facing down. |
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Dec 21 |
asked | Shader issues when creating projection using CreateOrthographicOffCenter instead of CreateOrthographic |
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Dec 13 |
awarded | Student |
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Dec 13 |
awarded | Supporter |
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Dec 13 |
awarded | Scholar |
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Dec 13 |
accepted | How to go orthographic instead of perspective view in XNA with CreateOrthographicOffCenter? |
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Dec 13 |
comment |
How to go orthographic instead of perspective view in XNA with CreateOrthographicOffCenter? Looks just perfect, thank you :) |
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Dec 12 |
awarded | Autobiographer |
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Dec 12 |
asked | How to go orthographic instead of perspective view in XNA with CreateOrthographicOffCenter? |