145 reputation
17
bio website vatula.tumblr.com
location Kherson, Ukraine
age 29
visits member for 2 years, 9 months
seen Aug 22 at 11:50

Passionate software developer


Jul
9
awarded  Notable Question
Jan
23
awarded  Popular Question
Nov
24
awarded  Popular Question
Jan
2
comment How to draw only visible models of the game?
It actually worked! :D I’m storing BoundingSphere in Tag property of the ModelContent in my pipeline processor as you suggested.
Jan
2
comment How to draw only visible models of the game?
Yeah, few minutes ago I read about performance issues related to non-aligned bounding boxes on create.msdn forum. AABB is a bit harder to implement so BoundingSphere, been invariant to rotation, is in good balance between performance and simplicity. Thank you again, David :)
Jan
2
comment How to draw only visible models of the game?
@ciaran David answered my question already. But thank you for the link, hope that means that using BoundingBox will improve performance to some extent :)
Jan
2
accepted How to draw only visible models of the game?
Jan
2
comment How to draw only visible models of the game?
That’s perfect. My models are more like cubes so I probably try to create BoundingBox but that does not change your answer in no way. Thank you.
Jan
2
comment How to draw only visible models of the game?
@stephelton Searching for answers with search engines implies that you have clearly defined your question. I didn’t knew my problem is somehow related to collision detection :)
Jan
2
asked How to draw only visible models of the game?
Dec
21
awarded  Teacher
Dec
21
answered Shader issues when creating projection using CreateOrthographicOffCenter instead of CreateOrthographic
Dec
21
comment Shader issues when creating projection using CreateOrthographicOffCenter instead of CreateOrthographic
@r2d2rigo I know. But that doesn’t change anything. Without rotation modification model will stay dark. But except for that, it will be also facing down.
Dec
21
asked Shader issues when creating projection using CreateOrthographicOffCenter instead of CreateOrthographic
Dec
13
awarded  Student
Dec
13
awarded  Supporter
Dec
13
awarded  Scholar
Dec
13
accepted How to go orthographic instead of perspective view in XNA with CreateOrthographicOffCenter?
Dec
13
comment How to go orthographic instead of perspective view in XNA with CreateOrthographicOffCenter?
Looks just perfect, thank you :)
Dec
12
awarded  Autobiographer