307 reputation
314
bio website http://-
location Australia
age 32
visits member for 4 years, 11 months
seen Jun 19 at 2:58
Linux user, web developer, writer.

Jun
18
awarded  Popular Question
Jun
12
accepted Algorithm for a smooth weather transitions in game weather system
Jun
8
comment Algorithm for a smooth weather transitions in game weather system
I sincerely appreciate you taking the time to answer my question to this extent. I had briefly read about HMM and dismissed it as too complex for the simple system I was looking to implement. However, based on your answer here it has really helped me grasp the concept of HMM's and I can certainly see the value in using them for weather states.
Jun
7
comment Algorithm for a smooth weather transitions in game weather system
Based on this I've experimented by keeping track of the current weather and the previous weather. On change of the weather I then have a specified time for transition in which I normalise a float to indicate the progress of the transition between 0 and 1. For the current weather I call the update function passing it the weighting as suggested. At the end of the transition time, the weighting for the current weather is 1 and the the previous weather is 1 - weighting = 0; The weatherManagers update method is called in the main loop & it in turn updates the current and previous weathers as req.
Jun
7
asked Algorithm for a smooth weather transitions in game weather system
Jan
23
comment How to convert OpenCV camera capture to Irrlicht texture without killing fps?
I tried memcpy but got distorted rubbish as the output so I went back to doing this conversion. It's my understanding that it's the lock() and unlock() methods that cause the slowness.
Jan
23
asked How to convert OpenCV camera capture to Irrlicht texture without killing fps?
Jul
25
awarded  Yearling
Jul
2
awarded  Curious
Jun
16
awarded  Popular Question
Apr
4
answered glsl shader to allow color change of skydome ogre3d
Apr
3
revised glsl shader to allow color change of skydome ogre3d
added 21 characters in body
Apr
3
revised glsl shader to allow color change of skydome ogre3d
added further attempts to find the solution myself.
Apr
3
revised glsl shader to allow color change of skydome ogre3d
added further research into the shaders
Apr
3
awarded  Teacher
Apr
3
asked glsl shader to allow color change of skydome ogre3d
Apr
3
answered How to create a sun billboard with Ogre3d
Apr
2
awarded  Commentator
Apr
2
comment How to create a sun billboard with Ogre3d
No, I want to rotate the light which is working. I want the billboard to track through the sky as it does in other engines I've worked with. I realise ogre isn't actually a game engine, however I had considered that a normal function of the renderers. Clearly it's been coded in each engine for simplicity sake. I'm here to learn more, with or without help I will work it out. Seems to me a child node with the billboard attached, positioned a good distance from the light might update it's position as the parent node is rotated.
Apr
2
comment How to create a sun billboard with Ogre3d
Well, given all I've had to do when using other engines has been to rotate the light... they obviously took care of the position of the billboard. Clearly not the case here. I will keep experimenting.