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Dec
21
answered What data-type should I use for in-game currency?
Dec
20
awarded  Custodian
Dec
20
reviewed No Action Needed What's a way to implement a flexible buff/debuff system?
Dec
5
awarded  Nice Question
Nov
29
awarded  Popular Question
Mar
15
comment Is Java viable for serious game development?
Being a long time C# developer (not game developer thought) I believe that pooling and memory management are great issues for any badly designed system. People with the C/C++ mindset and ways of development I know, hardly gasp into the managed memory, design and architecture patterns that must be used and take advantage of them in a language like Java/C#. What I am trying to say, is not that C/C++ techniques or products is bad, but that even if you use simpler languages in terms of syntax (like Java and C#), you still need lots of experience to design your game the right way.
Jan
10
awarded  Scholar
Jan
10
comment Can I achieve a torchlight effect (lighter area around a light source) in a 2D game?
Thanks for the nice and detailed explanations. Yes I forgot to mention, but I will be using XNA.
Jan
10
accepted Can I achieve a torchlight effect (lighter area around a light source) in a 2D game?
Jan
10
comment Can I achieve a torchlight effect (lighter area around a light source) in a 2D game?
Thank you for the advice and the video link. Indeed a map seems to be a solution. I myself would attempt to use the map on my top layer to create a 'gap', or to change the effect it has on the underlying objects.
Jan
10
comment Can I achieve a torchlight effect (lighter area around a light source) in a 2D game?
Thanks, I think this is not the effect I am after, but still thanks for sharing :)
Jan
9
awarded  Student
Jan
9
asked Can I achieve a torchlight effect (lighter area around a light source) in a 2D game?
Dec
7
awarded  Supporter