367 reputation
410
bio website
location Bulgaria
age 27
visits member for 2 years, 7 months
seen Apr 3 at 16:50

I am a self-taught developer (with high-school informatics background). I have experience primarily with the C# and Java languages, as well as web oriented technologies. Currently I work as a senior developer at Cayetano Gaming, where I employ my Java and JavaScript skills.

In the area of software development, I am interested in enterprise solutions, distributed systems, modular software architectures and scalable cloud solutions. GUI and user experience is one of my recent points of interest.

Alongside the fields in my professional orientation I am interested in psychology, which my current field of study at Sofia University.

My hobby interests include marketing and finances, social relations, physics, biology, health and fitness, and religion. Sometimes I am composing music in my free time using audio software, as unfortunately, I am not good at playing any music instrument.


Dec
20
awarded  Custodian
Dec
20
reviewed No Action Needed What's a way to implement a flexible buff/debuff system?
Dec
5
awarded  Nice Question
Nov
29
awarded  Popular Question
Mar
15
comment Is Java viable for serious game development?
Being a long time C# developer (not game developer thought) I believe that pooling and memory management are great issues for any badly designed system. People with the C/C++ mindset and ways of development I know, hardly gasp into the managed memory, design and architecture patterns that must be used and take advantage of them in a language like Java/C#. What I am trying to say, is not that C/C++ techniques or products is bad, but that even if you use simpler languages in terms of syntax (like Java and C#), you still need lots of experience to design your game the right way.
Jan
10
awarded  Scholar
Jan
10
comment Can I achieve a torchlight effect (lighter area around a light source) in a 2D game?
Thanks for the nice and detailed explanations. Yes I forgot to mention, but I will be using XNA.
Jan
10
accepted Can I achieve a torchlight effect (lighter area around a light source) in a 2D game?
Jan
10
comment Can I achieve a torchlight effect (lighter area around a light source) in a 2D game?
Thank you for the advice and the video link. Indeed a map seems to be a solution. I myself would attempt to use the map on my top layer to create a 'gap', or to change the effect it has on the underlying objects.
Jan
10
comment Can I achieve a torchlight effect (lighter area around a light source) in a 2D game?
Thanks, I think this is not the effect I am after, but still thanks for sharing :)
Jan
9
awarded  Student
Jan
9
asked Can I achieve a torchlight effect (lighter area around a light source) in a 2D game?
Dec
7
awarded  Supporter