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revised How to create custom cubemap images?
added 209 characters in body
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comment How to create custom cubemap images?
I was looking for a tutorial on creating cubemap images with some software, Blender for example
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awarded  Commentator
1d
comment How to create custom cubemap images?
Yes, im looking for software
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asked How to create custom cubemap images?
Jan
2
awarded  Tumbleweed
Dec
26
accepted How to calculate reflection vector from point sprite sphere?
Dec
26
asked How to set up lights in Libqglviewer?
Dec
26
comment How to calculate reflection vector from point sprite sphere?
I am just learning about point-sprites and OpenGL in general. Even if we can cheat with the point-sprite spheres, how should I do it to account for the perspective projection? Do you know a good source that walk you through this?
Dec
26
comment How to calculate reflection vector from point sprite sphere?
So the position in the surface is sphereOrigin + N * sphereRadius? The sphereOrigin is the vertex that is the input in the vertex shader?
Dec
26
awarded  Editor
Dec
26
revised How to calculate reflection vector from point sprite sphere?
added 249 characters in body
Dec
26
asked How to calculate reflection vector from point sprite sphere?
Dec
25
accepted How to compute point in view space from depth?
Dec
7
asked How to compute point in view space from depth?
Nov
12
awarded  Popular Question
Jun
20
awarded  Citizen Patrol
Dec
8
comment How do engines like Unreal relate to OpenGL or D3D?
@JaakkoLipsanen yes I see now, DirectX is a complete framework for game development (3d, audio, video, etc) and Direct3D is just the graphics module.
Dec
7
comment Rendering (rasterization / ray tracing / others)
Yey ! Thanks a lot ! This answer is straight to the point. I get it now ! I understand many things. Indeed I made my Bachelor's thesis on CUDA and then I thought using that technology on graphics and games and that's why I was searching info and there is lot of work about CUDA and rendering. Thanks again!
Dec
7
accepted Rendering (rasterization / ray tracing / others)