| bio | website | orthogonaltonormal.com |
|---|---|---|
| location | Johnstown, PA | |
| age | 31 | |
| visits | member for | 1 year, 6 months |
| seen | 7 hours ago | |
| stats | profile views | 9 |
//TODO Glorious Lies
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Jun 13 |
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Imperfect pong AI No need to be defensive about your trig delay. Floating point math in a loop was a common way to do a pause in programs written several decades ago and your calculators performance/capabilities are in line with an early 80s era computer. |
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Jun 5 |
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Why do most video game guns reload without losing unused ammo in the magazine? @RickYorgason you'd normally have a few spare magazines stuffed into pockets where they're easy to grab without having to fumble with anything to get them. |
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May 22 |
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Crowdfunding an indie game. What should I offer back? The only quibble I have with this list is that I'd suggest putting beta and possibly alpha access to the game in the lower priced tiers. Excluding servers for multi-player mode this doesn't cost you anything; and it is a perk a lot of people are willing to pay extra for. Letting people start playing with what you have now (or in the near future) also counters @Josh Petrie's concern that by the time the game is out a number of your backers will have lost interest in it. |
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May 15 |
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How to prevent the “Too awesome to use” syndrome @Sidar if an item is for sale but punitively costly to purchase I'll probably end up hoarding it just as fanatically as if it was only available as a drop from enemies or as a quest reward. |
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Apr 29 |
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Legal issues concerning using superheroes in games @GrizzLy at best you might be able to ignore cease and desist orders as long as you never host your app and with never use a payment processor/advertising company in a country that has a copyright treaty with the US or agrees to voluntarily comply with US rules to gain access to the US market, and never travel to any of those countries either. Effectively this will limit you to third party distribution systems that mostly carry warez. |
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Apr 16 |
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AI system recommendations for a Hive mind system If done well I don't think it necessarily would be. I'd've thought playing a strategy/wargame without direct control of sub-units would be problematic but someone (SSG?) made a series of turnbased ACW/WW2 wargames in the late 80s where you gave general orders to intermediate level HQs (ex defend this area) and they managed the placement and actions of a half dozenish sub-units. It made a refreshing change from the typical general as supreme micro-manager paradigm common to the genre. A game that added communications delays too has been on my wishlist ever since. |
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Apr 15 |
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AI system recommendations for a Hive mind system The interesting part of that idea I think would be figuring out how to enforce the same C3I limits on the human player without creating a frustrating experience. |
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Jan 18 |
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How to prepare a game for localization? @ZorbaTHut Is the debug item a way to report translation errors, or did the DoD developers use a DLC to patch localization glitches? |
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Dec 22 |
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Float or int for currency? @SamHocevar to round up just add one if 999*4%100 is nonzero (there's probably a more optimized way to do it than this). |
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Dec 22 |
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Float or int for currency? @SamHocevar I'm a cynic; banks are assumed guilty until proven guilty. I know interest paid to me is rounded down to zero which is in the banks favor. I don't carry a balance on any of my credit cards to investigate how they round; but an extra cent/loan/month would add up into real money across a banks entire balance sheet while not being something that 99.9% of customers would ever notice. As a result my assumption is that if not prohibited by regulation that's how they'd do the rounding. |
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Dec 22 |
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Float or int for currency? @SamHocevar 999*4/100. Where not stipulated by regulation assume all rounding will be done in the banks favor. |
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Dec 21 |
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Float or int for currency? You still have to think about rounding rules to format the UI. Because there's always a fraction of players who will try to treat a game as a spreadsheet if you don't want to deal with people jumping up and down screaming when they find your backend isn't using the same precision as your UI resulting in the 'wrong' results being displayed your best option to keep them quiet is to use the same internal and external representation which means using a fixed point format. Unless performance becomes an issue BigDecimal is the best choice for doing this. |
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Oct 31 |
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How can games graphics evolve so much on the same console hardware? If you want to know what next years computer graphics will be capable of, look at Hollywood CGI from a decade(?) ago. |
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Sep 26 |
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How can you put all images from a game to 1 file? @Mr.Beast Renamed .zip file is a common enough technique that I suspect it would be hte first attempt of any half-serious modder. Also, format matching via file header is becoming fairly common in 3rd party tools. Unless you use a propriety format trying it with an archive tool should figure it out automatically. |
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Sep 21 |
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Anti-cheat Javascript for browser/HTML5 game @BillyNinja if you want to minimize time lost to code it twice, look at node.js. By using javascript on the server you can reuse most code in both places. |
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Sep 18 |
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Do I really need to “learn” C# for XNA if I know Java? @Cypher neither C# nor Java are particularly useful without their standard libraries. The same is true of almost any modern language excepting light weight scripting tools. |
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Sep 18 |
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Do I really need to “learn” C# for XNA if I know Java? @Cypher I'd be cautious about using a comparison list that hasn't been updated in 5 years. It's not just Linq (which was briefly mentioned in the 07 conclusion); but in .net 3.5/4.0 MS has continued adding syntactic improvements to eliminate boilerplate and streamline common constructs. Even if it was fully updated for .net 2.0, there're probably a decent number of places where the example code is suboptimal vs the current standard. |
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Aug 20 |
awarded | Commentator |
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Aug 20 |
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How does one escape the GPL? @TrevorBoydSmith it's not even necessarily true. I'm linking to two relatively high profile cases from the last few years; but the SFLC (a GPL infringement watchdog) was handling a violation a day in 2009. ostatic.com/blog/… arstechnica.com/information-technology/2009/11/… |
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Apr 18 |
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What kind of questions should I ask players in a survey after the game? +1 for "didn't notice"/"don't know" |