101 reputation
3
bio website orthogonaltonormal.com
location Johnstown, PA
age 33
visits member for 2 years, 10 months
seen Oct 24 at 15:42
//TODO Glorious Lies

Jul
2
comment Does allocating and freeing a huge chunk of memory at startup “clean up memory”?
10 or 12 years ago a game I was playing ran into massive memory growth and eventual crashing due to heap fragmentation after several hours of play. It happened after a set of memory management changes that resulted in better performance shortly after startup; which apparently was all the devs/QA had looked at prior to releasing the offending patch.
Jul
2
comment Does allocating and freeing a huge chunk of memory at startup “clean up memory”?
Does clearing a long strip of ground in the jungle, carving a radio, headphones, etc out of wood result in airplanes landing and delivering supplies?
Jun
18
comment How can the lategame in a 4X game be made more exciting?
@JonofAllTrades I haven't. OTOH I also disable those victory conditions because they take away from my enjoyment of the game.
Apr
22
comment Why do games ask for screen resolution instead of automatically fitting the window size?
Excluding windowed mode, are there any games that let you choose which monitor to run on? I've been multi-monitor for a number of years and don't ever recall a full screen game giving the the option to run on something other than my primary display.
Aug
29
comment When should I start designing levels?
If you don't want to make explicit throwaway levels for practice I'd suggest spreading your first levels out instead of creating a weak middle. I think the latter would be more likely to make players get annoyed and bail than an occasional poor level.
Aug
20
comment 24-Bit Colordepth not enough?
Short of the home theater industry embracing 10+ bit color channels as their post Quad HD gimmick, or Apple making 10bit color standard as a differentiator once all the competition are also using high DPI displays; I don't see any other player with sufficient influence to break the chicken-egg problem when your average consumer will tolerate a crappy 1366x768 laptop and LCDs that use dithering to fake 8 bit color from 6 bit hardware.
Aug
20
comment 24-Bit Colordepth not enough?
@ZanLynx I used the phrase targeted at pros as opposed to only for pros deliberately. Anyone can buy the full stack; but prices are so high and benefits so rare that very few people do. ex only 1.17% of Steam users have 2560 displays. And the monitor is the only part of the needed stack that a power user is likely to end up getting incidentally because some (all?) of the 2011 model year brand name 2560 displays from mainstream vendors included 10/14bit color; and the cheaper Korean imports weren't widely available for a while afterwards. Quadro/etc cards offer nothing to gamers vs standard.
Aug
20
comment 24-Bit Colordepth not enough?
Although not directly accessible to end users some high end 27/30" monitors targeted at image/video professionals are 14 bits internally/10 externally and use the extra 4 bits to store a look up table to assist in calibrating the colors on the display.
Aug
6
comment Why do loot drops contain (mostly) useless items?
In addition to the functional answers other people have given, a loot explosion is part of the Diablo series graphical style.
Jun
13
comment Imperfect pong AI
No need to be defensive about your trig delay. Floating point math in a loop was a common way to do a pause in programs written several decades ago and your calculators performance/capabilities are in line with an early 80s era computer.
Jun
5
comment Why do most video game guns reload without losing unused ammo in the magazine?
@RickYorgason you'd normally have a few spare magazines stuffed into pockets where they're easy to grab without having to fumble with anything to get them.
May
22
comment Crowdfunding an indie game. What should I offer back?
The only quibble I have with this list is that I'd suggest putting beta and possibly alpha access to the game in the lower priced tiers. Excluding servers for multi-player mode this doesn't cost you anything; and it is a perk a lot of people are willing to pay extra for. Letting people start playing with what you have now (or in the near future) also counters @Josh Petrie's concern that by the time the game is out a number of your backers will have lost interest in it.
May
15
comment How to prevent the “Too awesome to use” syndrome
@Sidar if an item is for sale but punitively costly to purchase I'll probably end up hoarding it just as fanatically as if it was only available as a drop from enemies or as a quest reward.
Apr
29
comment Legal issues concerning using superheroes in games
@GrizzLy at best you might be able to ignore cease and desist orders as long as you never host your app and with never use a payment processor/advertising company in a country that has a copyright treaty with the US or agrees to voluntarily comply with US rules to gain access to the US market, and never travel to any of those countries either. Effectively this will limit you to third party distribution systems that mostly carry warez.
Apr
16
comment AI system recommendations for a Hive mind system
If done well I don't think it necessarily would be. I'd've thought playing a strategy/wargame without direct control of sub-units would be problematic but someone (SSG?) made a series of turnbased ACW/WW2 wargames in the late 80s where you gave general orders to intermediate level HQs (ex defend this area) and they managed the placement and actions of a half dozenish sub-units. It made a refreshing change from the typical general as supreme micro-manager paradigm common to the genre. A game that added communications delays too has been on my wishlist ever since.
Apr
15
comment AI system recommendations for a Hive mind system
The interesting part of that idea I think would be figuring out how to enforce the same C3I limits on the human player without creating a frustrating experience.
Jan
18
comment How to prepare a game for localization?
@ZorbaTHut Is the debug item a way to report translation errors, or did the DoD developers use a DLC to patch localization glitches?
Dec
22
comment Float or int for currency?
@SamHocevar to round up just add one if 999*4%100 is nonzero (there's probably a more optimized way to do it than this).
Dec
22
comment Float or int for currency?
@SamHocevar I'm a cynic; banks are assumed guilty until proven guilty. I know interest paid to me is rounded down to zero which is in the banks favor. I don't carry a balance on any of my credit cards to investigate how they round; but an extra cent/loan/month would add up into real money across a banks entire balance sheet while not being something that 99.9% of customers would ever notice. As a result my assumption is that if not prohibited by regulation that's how they'd do the rounding.
Dec
22
comment Float or int for currency?
@SamHocevar 999*4/100. Where not stipulated by regulation assume all rounding will be done in the banks favor.