143 reputation
5
bio website mic.com
location New York, United States
age
visits member for 3 years, 5 months
seen May 14 at 2:48

VP of Product @ mic.com


May
12
awarded  Tumbleweed
May
7
asked Can't override velocity_func when compiling cocos2d-x JavaScript in IOS?
May
7
asked Can you create a PhysicsSprite in Cocos Studio?
May
5
asked Convert Cocos2d-x JS Sprite to PhysicsSprite?
Sep
24
awarded  Autobiographer
Jun
6
comment What implications does JIT (javascript/canvas) vs. AOT (Flash) have in terms of browser based game performance?
Just as a side note, in chrome/ff you can force hardware acceleration (webgl), whether it is done via code and/or browser config settings, the slight advantage is available. In any case my assumption is the implentation in chrome/ff is still more immature than in IE 9+
Jun
5
comment What implications does JIT (javascript/canvas) vs. AOT (Flash) have in terms of browser based game performance?
I need to personally read up on some of the terminology but this is a great answer as well.
May
30
awarded  Scholar
May
30
accepted What implications does JIT (javascript/canvas) vs. AOT (Flash) have in terms of browser based game performance?
May
30
comment What implications does JIT (javascript/canvas) vs. AOT (Flash) have in terms of browser based game performance?
I actually use chrome because of the exact reason you states above, I almost threw garbage collection into the mix above but wanted to keep the question focused. Even in chrome, the garbage collection still causes this visual lag comparative to flash. So from a naive perspective - what is the solution to this problem (besides just "better garbage collection")?
May
30
awarded  Supporter
May
30
awarded  Student
May
30
asked What implications does JIT (javascript/canvas) vs. AOT (Flash) have in terms of browser based game performance?