| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 5 months |
| seen | Mar 31 at 11:31 | |
| stats | profile views | 11 |
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Sep 19 |
awarded | Supporter |
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Sep 19 |
comment |
How to move Objects smoothly like swimming arround you are right, totally I am quiet sure now (that is why accepting needed time). Some Damping and some Impulses did the trick. |
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Sep 19 |
accepted | How to move Objects smoothly like swimming arround |
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Sep 18 |
comment |
How to move Objects smoothly like swimming arround Thanks! I have already seen this, its cool, but my view is from from the the top onto the surface of the fluid, so this is a sideview... Or can I use it for a topview too? |
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Sep 13 |
answered | box2d tween what am I missing |
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Sep 13 |
asked | box2d tween what am I missing |
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Sep 12 |
awarded | Student |
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Sep 12 |
revised |
changing body type without change of center of mass added 934 characters in body |
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Sep 12 |
asked | changing body type without change of center of mass |
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Sep 11 |
asked | How to move Objects smoothly like swimming arround |
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Sep 11 |
awarded | Commentator |
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Sep 11 |
comment |
Box2d — get free space Thanks a lot for the answer! I got it working now! |
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Sep 11 |
accepted | Box2d — get free space |
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Sep 9 |
comment |
Scrolling Box2D DebugDraw I am just playing around to solve the same problem. For box2d I had luck with the code here: stackoverflow.com/questions/12340965/… |
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Sep 9 |
asked | Box2d — get free space |
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Aug 9 |
comment |
How to move a b2Body explosively to a new Location Your are right, it does not stop slowly, it stops immediately, but i need a physics engine to handle the collisions between all other bodies and the one who is moving after a click. I think I have to calculate some easing, but that is now much simpler because i do not have to care about the correction of the way. |
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Aug 9 |
awarded | Scholar |
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Aug 9 |
comment |
How to move a b2Body explosively to a new Location Thanks! These two things did the trick! cool! |
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Aug 9 |
accepted | How to move a b2Body explosively to a new Location |
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Aug 9 |
comment |
How to move a b2Body explosively to a new Location Vaughan's hint (using a kinematic body) takes the right direction, now the body is moving straight through the field, but with linear velocity. What i would achieve is that the body accelerates and slows down very fast. |